return (*[4]int32)(unsafe.Pointer(&s[0]))
}
+func paInt32x8(s []int32) *[8]int32 {
+ return (*[8]int32)(unsafe.Pointer(&s[0]))
+}
+
+func paInt64x2(s []int64) *[2]int64 {
+ return (*[2]int64)(unsafe.Pointer(&s[0]))
+}
+
+func paInt64x4(s []int64) *[4]int64 {
+ return (*[4]int64)(unsafe.Pointer(&s[0]))
+}
+
/* 32 and 64-bit slice-part loads for AVX2 (128 and 256 bit) */
+// LoadInt32x4SlicePart loads a Int32x4 from the slice s.
+// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 4 or more elements, the function is equivalent to LoadInt32x4Slice.
func LoadInt32x4SlicePart(s []int32) Int32x4 {
l := len(s)
if l >= 4 {
return LoadMaskedInt32x4(paInt32x4(s), LoadInt32x4Slice(mask).AsMask32x4())
}
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
func (x Int32x4) StoreSlicePart(s []int32) {
l := len(s)
if l >= 4 {
x.StoreMasked(paInt32x4(s), LoadInt32x4Slice(mask).AsMask32x4())
}
-// func LoadInt32x8SlicePart(s []int32) Int32x8 {
-// }
+// LoadInt32x8SlicePart loads a Int32x8 from the slice s.
+// If s has fewer than 8 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 8 or more elements, the function is equivalent to LoadInt32x8Slice.
+func LoadInt32x8SlicePart(s []int32) Int32x8 {
+ l := len(s)
+ if l >= 8 {
+ return LoadInt32x8Slice(s)
+ }
+ if l == 0 {
+ var x Int32x8
+ return x
+ }
+ p := int32atP64(&vecMask64[0])
+ mask := unsafe.Slice(p, 32)[16-l:]
+ return LoadMaskedInt32x8(paInt32x8(s), LoadInt32x8Slice(mask).AsMask32x8())
+}
-// func LoadInt64x2SlicePart(s []int64) Int64x2 {
-// }
+// LoadInt64x2SlicePart loads a Int64x2 from the slice s.
+// If s has fewer than 2 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 2 or more elements, the function is equivalent to LoadInt64x2Slice.
+func LoadInt64x2SlicePart(s []int64) Int64x2 {
+ l := len(s)
+ if l >= 2 {
+ return LoadInt64x2Slice(s)
+ }
+ if l == 0 {
+ var x Int64x2
+ return x
+ }
-// func LoadInt64x4SlicePart(s []int64) Int64x4 {
-// }
+ mask := vecMask64[8-l:]
+ return LoadMaskedInt64x2(paInt64x2(s), LoadInt64x2Slice(mask).AsMask64x2())
+}
-// func (x Int32x8) StoreSlicePart(s []int32) {
-// }
+// LoadInt64x4SlicePart loads a Int64x4 from the slice s.
+// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 4 or more elements, the function is equivalent to LoadInt64x4Slice.
+func LoadInt64x4SlicePart(s []int64) Int64x4 {
+ l := len(s)
+ if l >= 4 {
+ return LoadInt64x4Slice(s)
+ }
+ if l == 0 {
+ var x Int64x4
+ return x
+ }
-// func (x Int64x4) StoreSlicePart(s []int64) {
-// }
+ mask := vecMask64[8-l:]
+ return LoadMaskedInt64x4(paInt64x4(s), LoadInt64x4Slice(mask).AsMask64x4())
+}
-// func (x Int64x8) StoreSlicePart(s []int64) {
-// }
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 8 or more elements, the method is equivalent to x.StoreSlice.
+func (x Int32x8) StoreSlicePart(s []int32) {
+ l := len(s)
+ if l >= 8 {
+ x.StoreSlice(s)
+ return
+ }
+ if l == 0 {
+ return
+ }
+ p := int32atP64(&vecMask64[0])
+ mask := unsafe.Slice(p, 32)[16-l:]
+ x.StoreMasked(paInt32x8(s), LoadInt32x8Slice(mask).AsMask32x8())
+}
+
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 2 or more elements, the method is equivalent to x.StoreSlice.
+func (x Int64x2) StoreSlicePart(s []int64) {
+ l := len(s)
+ if l >= 2 {
+ x.StoreSlice(s)
+ return
+ }
+ if l == 0 {
+ return
+ }
+ mask := vecMask64[8-l:]
+ x.StoreMasked(paInt64x2(s), LoadInt64x2Slice(mask).AsMask64x2())
+}
+
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
+func (x Int64x4) StoreSlicePart(s []int64) {
+ l := len(s)
+ if l >= 4 {
+ x.StoreSlice(s)
+ return
+ }
+ if l == 0 {
+ return
+ }
+ mask := vecMask64[8-l:]
+ x.StoreMasked(paInt64x4(s), LoadInt64x4Slice(mask).AsMask64x4())
+}
// Handle float32, float64, uint32, and uint64 with ugly casts.
+
+// LoadUint32x4SlicePart loads a Uint32x4 from the slice s.
+// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 4 or more elements, the function is equivalent to LoadUint32x4Slice.
+func LoadUint32x4SlicePart(s []uint32) Uint32x4 {
+ if len(s) == 0 {
+ var zero Uint32x4
+ return zero
+ }
+ t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
+ return LoadInt32x4SlicePart(t).AsUint32x4()
+}
+
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
+func (x Uint32x4) StoreSlicePart(s []uint32) {
+ if len(s) == 0 {
+ return
+ }
+ t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
+ x.AsInt32x4().StoreSlicePart(t)
+}
+
+// LoadUint32x8SlicePart loads a Uint32x8 from the slice s.
+// If s has fewer than 8 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 8 or more elements, the function is equivalent to LoadUint32x8Slice.
+func LoadUint32x8SlicePart(s []uint32) Uint32x8 {
+ if len(s) == 0 {
+ var zero Uint32x8
+ return zero
+ }
+ t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
+ return LoadInt32x8SlicePart(t).AsUint32x8()
+}
+
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 8 or more elements, the method is equivalent to x.StoreSlice.
+func (x Uint32x8) StoreSlicePart(s []uint32) {
+ if len(s) == 0 {
+ return
+ }
+ t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
+ x.AsInt32x8().StoreSlicePart(t)
+}
+
+// LoadUint64x2SlicePart loads a Uint64x2 from the slice s.
+// If s has fewer than 2 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 2 or more elements, the function is equivalent to LoadUint64x2Slice.
+func LoadUint64x2SlicePart(s []uint64) Uint64x2 {
+ if len(s) == 0 {
+ var zero Uint64x2
+ return zero
+ }
+ t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
+ return LoadInt64x2SlicePart(t).AsUint64x2()
+}
+
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 2 or more elements, the method is equivalent to x.StoreSlice.
+func (x Uint64x2) StoreSlicePart(s []uint64) {
+ if len(s) == 0 {
+ return
+ }
+ t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
+ x.AsInt64x2().StoreSlicePart(t)
+}
+
+// LoadUint64x4SlicePart loads a Uint64x4 from the slice s.
+// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 4 or more elements, the function is equivalent to LoadUint64x4Slice.
+func LoadUint64x4SlicePart(s []uint64) Uint64x4 {
+ if len(s) == 0 {
+ var zero Uint64x4
+ return zero
+ }
+ t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
+ return LoadInt64x4SlicePart(t).AsUint64x4()
+}
+
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
+func (x Uint64x4) StoreSlicePart(s []uint64) {
+ if len(s) == 0 {
+ return
+ }
+ t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
+ x.AsInt64x4().StoreSlicePart(t)
+}
+
+// Float32xK and Float64xK
+
+// LoadFloat32x4SlicePart loads a Float32x4 from the slice s.
+// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 4 or more elements, the function is equivalent to LoadFloat32x4Slice.
+func LoadFloat32x4SlicePart(s []float32) Float32x4 {
+ if len(s) == 0 {
+ var zero Float32x4
+ return zero
+ }
+ t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
+ return LoadInt32x4SlicePart(t).AsFloat32x4()
+}
+
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
+func (x Float32x4) StoreSlicePart(s []float32) {
+ if len(s) == 0 {
+ return
+ }
+ t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
+ x.AsInt32x4().StoreSlicePart(t)
+}
+
+// LoadFloat32x8SlicePart loads a Float32x8 from the slice s.
+// If s has fewer than 8 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 8 or more elements, the function is equivalent to LoadFloat32x8Slice.
+func LoadFloat32x8SlicePart(s []float32) Float32x8 {
+ if len(s) == 0 {
+ var zero Float32x8
+ return zero
+ }
+ t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
+ return LoadInt32x8SlicePart(t).AsFloat32x8()
+}
+
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 8 or more elements, the method is equivalent to x.StoreSlice.
+func (x Float32x8) StoreSlicePart(s []float32) {
+ if len(s) == 0 {
+ return
+ }
+ t := unsafe.Slice((*int32)(unsafe.Pointer(&s[0])), len(s))
+ x.AsInt32x8().StoreSlicePart(t)
+}
+
+// LoadFloat64x2SlicePart loads a Float64x2 from the slice s.
+// If s has fewer than 2 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 2 or more elements, the function is equivalent to LoadFloat64x2Slice.
+func LoadFloat64x2SlicePart(s []float64) Float64x2 {
+ if len(s) == 0 {
+ var zero Float64x2
+ return zero
+ }
+ t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
+ return LoadInt64x2SlicePart(t).AsFloat64x2()
+}
+
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 2 or more elements, the method is equivalent to x.StoreSlice.
+func (x Float64x2) StoreSlicePart(s []float64) {
+ if len(s) == 0 {
+ return
+ }
+ t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
+ x.AsInt64x2().StoreSlicePart(t)
+}
+
+// LoadFloat64x4SlicePart loads a Float64x4 from the slice s.
+// If s has fewer than 4 elements, the remaining elements of the vector are filled with zeroes.
+// If s has 4 or more elements, the function is equivalent to LoadFloat64x4Slice.
+func LoadFloat64x4SlicePart(s []float64) Float64x4 {
+ if len(s) == 0 {
+ var zero Float64x4
+ return zero
+ }
+ t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
+ return LoadInt64x4SlicePart(t).AsFloat64x4()
+}
+
+// StoreSlicePart stores the elements of x into the slice s.
+// It stores as many elements as will fit in s.
+// If s has 4 or more elements, the method is equivalent to x.StoreSlice.
+func (x Float64x4) StoreSlicePart(s []float64) {
+ if len(s) == 0 {
+ return
+ }
+ t := unsafe.Slice((*int64)(unsafe.Pointer(&s[0])), len(s))
+ x.AsInt64x4().StoreSlicePart(t)
+}
}
func TestSlicePartInt32(t *testing.T) {
+ // 32x4
L := 4
c := []int32{1, 2, 3, 4, 5, -1, -1, -1, -1}
a := c[:L+1]
}
}
}
+
+func TestSlicePartUint64(t *testing.T) {
+ // 64x4
+ L := 4
+ c := []uint64{1, 2, 3, 4, 5, 86, 86, 86, 86}
+ a := c[:L+1]
+ for i := range a {
+ // Test the load first
+ // e is a partial slice.
+ e := a[i:]
+ v := simd.LoadUint64x4SlicePart(e)
+ // d contains what a ought to contain
+ d := make([]uint64, L)
+ for j := 0; j < len(e) && j < len(d); j++ {
+ d[j] = e[j]
+ }
+
+ b := make([]uint64, L)
+ v.StoreSlice(b)
+ // test the load
+ checkSlices(t, d, b)
+
+ // Test the store
+ f := make([]uint64, L+1)
+ for i := range f {
+ f[i] = 99
+ }
+
+ v.StoreSlicePart(f[:len(e)])
+ if len(e) < len(b) {
+ checkSlices(t, f, b[:len(e)])
+ } else {
+ checkSlices(t, f, b)
+ }
+ for i := len(e); i < len(f); i++ {
+ if f[i] != 99 {
+ t.Errorf("StoreSlicePart altered f[%d], expected 99, saw %d", i, f[i])
+ }
+ }
+ }
+}
+
+func TestSlicePartFloat64(t *testing.T) {
+ // 64x2
+ L := 2
+ c := []float64{1, 2, 3, 86, 86, 86, 86}
+ a := c[:L+1]
+ for i := range a {
+ // Test the load first
+ // e is a partial slice.
+ e := a[i:]
+ v := simd.LoadFloat64x2SlicePart(e)
+ // d contains what a ought to contain
+ d := make([]float64, L)
+ for j := 0; j < len(e) && j < len(d); j++ {
+ d[j] = e[j]
+ }
+
+ b := make([]float64, L)
+ v.StoreSlice(b)
+ // test the load
+ checkSlices(t, d, b)
+
+ // Test the store
+ f := make([]float64, L+1)
+ for i := range f {
+ f[i] = 99
+ }
+
+ v.StoreSlicePart(f[:len(e)])
+ if len(e) < len(b) {
+ checkSlices(t, f, b[:len(e)])
+ } else {
+ checkSlices(t, f, b)
+ }
+ for i := len(e); i < len(f); i++ {
+ if f[i] != 99 {
+ t.Errorf("StoreSlicePart altered f[%d], expected 99, saw %v", i, f[i])
+ }
+ }
+ }
+}
+
+func TestSlicePartFloat32(t *testing.T) {
+ // 32x8
+ L := 8
+ c := []float32{1, 2, 3, 4, 5, 6, 7, 8, 86, 86, 86, 86}
+ a := c[:L+1]
+ for i := range a {
+ // Test the load first
+ // e is a partial slice.
+ e := a[i:]
+ v := simd.LoadFloat32x8SlicePart(e)
+ // d contains what a ought to contain
+ d := make([]float32, L)
+ for j := 0; j < len(e) && j < len(d); j++ {
+ d[j] = e[j]
+ }
+
+ b := make([]float32, L)
+ v.StoreSlice(b)
+ // test the load
+ checkSlices(t, d, b)
+
+ // Test the store
+ f := make([]float32, L+1)
+ for i := range f {
+ f[i] = 99
+ }
+
+ v.StoreSlicePart(f[:len(e)])
+ if len(e) < len(b) {
+ checkSlices(t, f, b[:len(e)])
+ } else {
+ checkSlices(t, f, b)
+ }
+ for i := len(e); i < len(f); i++ {
+ if f[i] != 99 {
+ t.Errorf("StoreSlicePart altered f[%d], expected 99, saw %v", i, f[i])
+ }
+ }
+ }
+}