[release-branch.go1.24] runtime: cleanup M vgetrandom state before dropping P
When an M is destroyed, we put its vgetrandom state back on the shared
list for another M to reuse. This list is simply a slice, so appending
to the slice may allocate. Currently this operation is performed in
mdestroy, after the P is released, meaning allocation is not allowed.
More the cleanup earlier in mdestroy when allocation is still OK.
Also add //go:nowritebarrierrec to mdestroy since it runs without a P,
which would have caught this bug.
Fixes #73144.
For #73141.
Change-Id: I6a6a636c3fbf5c6eec09d07a260e39dbb4d2db12
Reviewed-on: https://go-review.googlesource.com/c/go/+/662455
Reviewed-by: Jason Donenfeld <Jason@zx2c4.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: Keith Randall <khr@golang.org>
Reviewed-by: Keith Randall <khr@google.com>
(cherry picked from commit
0b31e6d4cc804ab76ae8ced151ee2f50657aec14)
Reviewed-on: https://go-review.googlesource.com/c/go/+/662496