runtime: avoid incorrect panic when a signal arrives during STW
Stop-the-world and freeze-the-world (used for unhandled panics) are
currently not safe to do at the same time. While a regular unhandled
panic can't happen concurrently with STW (if the P hasn't been
stopped, then the panic blocks the STW), a panic from a _SigThrow
signal can happen on an already-stopped P, racing with STW. When this
happens, freezetheworld sets sched.stopwait to 0x7fffffff and
stopTheWorldWithSema panics because sched.stopwait != 0.
Fix this by detecting when freeze-the-world happens before
stop-the-world has completely stopped the world and freeze the STW
operation rather than panicking.