Currently linearAlloc manages an exclusive "end" address for the top of
its reserved space. While unlikely for a linearAlloc to be allocated
with an "end" address hitting the top of the address space, it is
possible and could lead to overflow.
Avoid overflow by chopping off the last byte from the linearAlloc if
it's bumping up against the top of the address space defensively. In
practice, this means that if 32-bit platforms map the top of the address
space and use the linearAlloc to acquire arenas, the top arena will not
be usable.