runtime: release worldsema with a direct G handoff
Currently worldsema is not released with direct handoff, so the
semaphore is an unfair synchronization mechanism. If, for example,
ReadMemStats is called in a loop, it can continuously stomp on attempts
by the GC to stop the world.
Note that it's specifically possible for ReadMemStats to delay a STW to
end GC since ReadMemStats is able to STW during a GC since #19112 was
fixed.
While this particular case is unlikely and the right answer in most
applications is to simply not call such an expensive operation in a
loop, this pattern is used often in tests.
Fixes #40459.
Change-Id: Ia4a54f0fd956ea145a319f9f06c4cd37dd52fd8a
Reviewed-on: https://go-review.googlesource.com/c/go/+/243977
Run-TryBot: Michael Knyszek <mknyszek@google.com>
TryBot-Result: Go Bot <gobot@golang.org>
Trust: Michael Knyszek <mknyszek@google.com> Reviewed-by: Michael Pratt <mpratt@google.com> Reviewed-by: Austin Clements <austin@google.com> Reviewed-by: David Chase <drchase@google.com>