runtime: use 1-bit pointer bitmaps in type representation
The type information in reflect.Type and the GC programs is now
1 bit per word, down from 2 bits.
The in-memory unrolled type bitmap representation are now
1 bit per word, down from 4 bits.
The conversion from the unrolled (now 1-bit) bitmap to the
heap bitmap (still 4-bit) is not optimized. A followup CL will
work on that, after the heap bitmap has been converted to 2-bit.
The typeDead optimization, in which a special value denotes
that there are no more pointers anywhere in the object, is lost
in this CL. A followup CL will bring it back in the final form of
heapBitsSetType.