runtime: do not scan maps when k/v do not contain pointers
Currently we scan maps even if k/v does not contain pointers.
This is required because overflow buckets are hanging off the main table.
This change introduces a separate array that contains pointers to all
overflow buckets and keeps them alive. Buckets themselves are marked
as containing no pointers and are not scanned by GC (if k/v does not
contain pointers).
This brings maps in line with slices and chans -- GC does not scan
their contents if elements do not contain pointers.
Currently scanning of a map[int]int with 2e8 entries (~8GB heap)
takes ~8 seconds. With this change scanning takes negligible time.
Update #9477.
Change-Id: Id8a04066a53d2f743474cad406afb9f30f00eaae
Reviewed-on: https://go-review.googlesource.com/3288 Reviewed-by: Keith Randall <khr@golang.org>