Previously we always issued a spill right after the op
that was being spilled. This CL pushes spills father away
from the generator, hopefully pushing them into unlikely branches.
For example:
x = ...
if unlikely {
call ...
}
... use x ...
Used to compile to
x = ...
spill x
if unlikely {
call ...
restore x
}
It now compiles to
x = ...
if unlikely {
spill x
call ...
restore x
}
This is particularly useful for code which appends, as the only
call is an unlikely call to growslice. It also helps for the
spills needed around write barrier calls.
The basic algorithm is walk down the dominator tree following a
path where the block still dominates all of the restores. We're
looking for a block that:
1) dominates all restores
2) has the value being spilled in a register
3) has a loop depth no deeper than the value being spilled
The walking-down code is iterative. I was forced to limit it to
searching 100 blocks so it doesn't become O(n^2). Maybe one day
we'll find a better way.
I had to delete most of David's code which pushed spills out of loops.
I suspect this CL subsumes most of the cases that his code handled.
Generally positive performance improvements, but hard to tell for sure
with all the noise. (compilebench times are unchanged.)