This splits the heap bitmap into separate chunks for every 64MB of the
heap and introduces an index mapping from virtual address to metadata.
It modifies the heapBits abstraction to use this two-level structure.
Finally, it modifies heapBitsSetType to unroll the bitmap into the
object itself and then copy it out if the bitmap would span
discontiguous bitmap chunks.
This is a step toward supporting general sparse heaps, which will
eliminate address space conflict failures as well as the limit on the
heap size.
It's also advantageous for 32-bit. 32-bit already supports
discontiguous heaps by always starting the arena at address 0.
However, as a result, with a contiguous bitmap, if the kernel chooses
a high address (near 2GB) for a heap mapping, the runtime is forced to
map up to 128MB of heap bitmap. Now the runtime can map sections of
the bitmap for just the parts of the address space used by the heap.
Updates #10460.
This slightly slows down the x/garbage and compilebench benchmarks.
However, I think the slowdown is acceptably small.