In issue #13992, Russ mentioned that the heap bitmap footprint was
halved but that the bitmap size calculation hadn't been updated. This
presents the opportunity to either halve the bitmap size or double
the addressable virtual space. This CL doubles the addressable virtual
space. On 32 bit this can be tweaked further to allow the bitmap to
cover the entire 4GB virtual address space, removing a failure mode
if the kernel hands out memory with a too low address.
First, fix the calculation and double _MaxArena32 to cover 4GB virtual
memory space with the same bitmap size (256 MB).
Then, allow the fallback mode for the initial memory reservation
on 32 bit (or 64 bit with too little available virtual memory) to not
include space for the arena. mheap.sysAlloc will automatically reserve
additional space when the existing arena is full.
Finally, set arena_start to 0 in 32 bit mode, so that any address is
acceptable for subsequent (additional) reservations.
Before, the bitmap was always located just before arena_start, so
fix the two places relying on that assumption: Point the otherwise unused
mheap.bitmap to one byte after the end of the bitmap, and use it for
bitmap addressing instead of arena_start.
With arena_start set to 0 on 32 bit, the cgoInRange check is no longer a
sufficient check for Go pointers. Introduce and call inHeapOrStack to
check whether a pointer is to the Go heap or stack.
While we're here, remove sysReserveHigh which seems to be unused.