This change adds a background scavenging goroutine whose pacing is
determined when the heap goal changes. The scavenger is paced to use
at most 1% of the mutator's time for most systems. Furthermore, the
scavenger's pacing is computed based on the estimated number of
scavengable huge pages to take advantage of optimizations provided by
the OS.
The purpose of this scavenger is to deal with a shrinking heap: if the
heap goal is falling over time, the scavenger should kick in and start
returning free pages from the heap to the OS.
Also, now that we have a pacing system, the credit system used by
scavengeLocked has become redundant. Replace it with a mechanism which
only scavenges on the allocation path if it makes sense to do so with
respect to the new pacing system.