getg().m.procid = 0
}
-// Called from exitm, but not from drop, to undo the effect of thread-owned
+// Called from mexit, but not from dropm, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
+//
+// This always runs without a P, so //go:nowritebarrierrec is required.
+//go:nowritebarrierrec
func mdestroy(mp *m) {
}
getg().m.procid = 0
}
-// Called from exitm, but not from drop, to undo the effect of thread-owned
+// Called from mexit, but not from dropm, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
+//
+// This always runs without a P, so //go:nowritebarrierrec is required.
+//go:nowritebarrierrec
func mdestroy(mp *m) {
}
getg().m.procid = 0
}
-// Called from exitm, but not from drop, to undo the effect of thread-owned
+// Called from mexit, but not from dropm, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
+//
+// This always runs without a P, so //go:nowritebarrierrec is required.
+//go:nowritebarrierrec
func mdestroy(mp *m) {
}
getg().m.procid = 0
}
-// Called from exitm, but not from drop, to undo the effect of thread-owned
+// Called from mexit, but not from dropm, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
+//
+// This always runs without a P, so //go:nowritebarrierrec is required.
+//go:nowritebarrierrec
func mdestroy(mp *m) {
}
getg().m.procid = 0
}
-// Called from exitm, but not from drop, to undo the effect of thread-owned
+// Called from mexit, but not from dropm, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
+//
+// This always runs without a P, so //go:nowritebarrierrec is required.
+//go:nowritebarrierrec
func mdestroy(mp *m) {
- if mp.vgetrandomState != 0 {
- vgetrandomPutState(mp.vgetrandomState)
- mp.vgetrandomState = 0
- }
}
// #ifdef GOARCH_386
// must continue working after unminit.
}
-// Called from exitm, but not from drop, to undo the effect of thread-owned
+// Called from mexit, but not from dropm, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
+//
+// This always runs without a P, so //go:nowritebarrierrec is required.
+//go:nowritebarrierrec
func mdestroy(mp *m) {
}
getg().m.procid = 0
}
-// Called from exitm, but not from drop, to undo the effect of thread-owned
+// Called from mexit, but not from dropm, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
+//
+// This always runs without a P, so //go:nowritebarrierrec is required.
+//go:nowritebarrierrec
func mdestroy(mp *m) {
}
func unminit() {
}
-// Called from exitm, but not from drop, to undo the effect of thread-owned
+// Called from mexit, but not from dropm, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
+//
+// This always runs without a P, so //go:nowritebarrierrec is required.
+//go:nowritebarrierrec
func mdestroy(mp *m) {
}
mp.procid = 0
}
-// Called from exitm, but not from drop, to undo the effect of thread-owned
+// Called from mexit, but not from dropm, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
//
+// This always runs without a P, so //go:nowritebarrierrec is required.
+//go:nowritebarrierrec
//go:nosplit
func mdestroy(mp *m) {
if mp.highResTimer != 0 {
mp.gsignal = nil
}
+ // Free vgetrandom state.
+ vgetrandomDestroy(mp)
+
// Remove m from allm.
lock(&sched.lock)
for pprev := &allm; *pprev != nil; pprev = &(*pprev).alllink {
return state
}
-func vgetrandomPutState(state uintptr) {
+// Free vgetrandom state from the M (if any) prior to destroying the M.
+//
+// This may allocate, so it must have a P.
+func vgetrandomDestroy(mp *m) {
+ if mp.vgetrandomState == 0 {
+ return
+ }
+
lock(&vgetrandomAlloc.statesLock)
- vgetrandomAlloc.states = append(vgetrandomAlloc.states, state)
+ vgetrandomAlloc.states = append(vgetrandomAlloc.states, mp.vgetrandomState)
unlock(&vgetrandomAlloc.statesLock)
}
return -1, false
}
-func vgetrandomPutState(state uintptr) {}
+func vgetrandomDestroy(mp *m) {}
func vgetrandomInit() {}