return &ProcessState{p.Pid, syscall.WaitStatus{ExitCode: ec}, &u}, nil
}
-func terminateProcess(pid, exitcode int) error {
- h, e := syscall.OpenProcess(syscall.PROCESS_TERMINATE, false, uint32(pid))
- if e != nil {
- return NewSyscallError("OpenProcess", e)
- }
- defer syscall.CloseHandle(h)
- e = syscall.TerminateProcess(h, uint32(exitcode))
- return NewSyscallError("TerminateProcess", e)
-}
-
func (p *Process) signal(sig Signal) error {
handle := atomic.LoadUintptr(&p.handle)
if handle == uintptr(syscall.InvalidHandle) {
return ErrProcessDone
}
if sig == Kill {
- err := terminateProcess(p.Pid, 1)
+ var terminationHandle syscall.Handle
+ e := syscall.DuplicateHandle(^syscall.Handle(0), syscall.Handle(handle), ^syscall.Handle(0), &terminationHandle, syscall.PROCESS_TERMINATE, false, 0)
+ if e != nil {
+ return NewSyscallError("DuplicateHandle", e)
+ }
runtime.KeepAlive(p)
- return err
+ defer syscall.CloseHandle(terminationHandle)
+ e = syscall.TerminateProcess(syscall.Handle(terminationHandle), 1)
+ return NewSyscallError("TerminateProcess", e)
}
// TODO(rsc): Handle Interrupt too?
return syscall.Errno(syscall.EWINDOWS)