--- /dev/null
+<!--{
+ "Title": "The Go image package",
+ "Template": true
+}-->
+
+<p>
+The <a href="/pkg/image/">image</a> and
+<a href="/pkg/image/color/">image/color</a> packages define a number of types:
+<code>color.Color</code> and <code>color.Model</code> describe colors,
+<code>image.Point</code> and <code>image.Rectangle</code> describe basic 2-D
+geometry, and <code>image.Image</code> brings the two concepts together to
+represent a rectangular grid of colors. A
+<a href="/doc/articles/image_draw.html">separate article</a> covers image
+composition with the <a href="/pkg/image/draw/">image/draw</a> package.
+</p>
+
+<p>
+<b>Colors and Color Models</b>
+</p>
+
+<p>
+<a href="/pkg/image/color/#Color">Color</a> is an interface that defines the minimal
+method set of any type that can be considered a color: one that can be converted
+to red, green, blue and alpha values. The conversion may be lossy, such as
+converting from CMYK or YCbCr color spaces.
+</p>
+
+{{code "/src/pkg/image/color/color.go" `/type Color interface/` `/^}/`}}
+
+<p>
+There are three important subtleties about the return values. First, the red,
+green and blue are alpha-premultiplied: a fully saturated red that is also 25%
+transparent is represented by RGBA returning a 75% r. Second, the channels have
+a 16-bit effective range: 100% red is represented by RGBA returning an r of
+65535, not 255, so that converting from CMYK or YCbCr is not as lossy. Third,
+the type returned is <code>uint32</code>, even though the maximum value is 65535, to
+guarantee that multiplying two values together won't overflow. Such
+multiplications occur when blending two colors according to an alpha mask from a
+third color, in the style of
+<a href="https://en.wikipedia.org/wiki/Alpha_compositing">Porter and Duff's</a>
+classic algebra:
+</p>
+
+<pre>
+dstr, dstg, dstb, dsta := dst.RGBA()
+srcr, srcg, srcb, srca := src.RGBA()
+_, _, _, m := mask.RGBA()
+const M = 1<<16 - 1
+// The resultant red value is a blend of dstr and srcr, and ranges in [0, M].
+// The calculation for green, blue and alpha is similar.
+dstr = (dstr*(M-m) + srcr*m) / M
+</pre>
+
+<p>
+The last line of that code snippet would have been more complicated if we worked
+with non-alpha-premultiplied colors, which is why <code>Color</code> uses
+alpha-premultiplied values.
+</p>
+
+<p>
+The image/color package also defines a number of concrete types that implement
+the <code>Color</code> interface. For example,
+<a href="/pkg/image/color/#RGBA"><code>RGBA</code></a> is a struct that represents
+the classic "8 bits per channel" color.
+</p>
+
+{{code "/src/pkg/image/color/color.go" `/type RGBA struct/` `/^}/`}}
+
+<p>
+Note that the <code>R</code> field of an <code>RGBA</code> is an 8-bit
+alpha-premultiplied color in the range [0, 255]. <code>RGBA</code> satisfies the
+<code>Color</code> interface by multiplying that value by 0x101 to generate a
+16-bit alpha-premultiplied color in the range [0, 65535]. Similarly, the
+<a href="/pkg/image/color/#NRGBA"><code>NRGBA</code></a> struct type represents
+an 8-bit non-alpha-premultiplied color, as used by the PNG image format. When
+manipulating an <code>NRGBA</code>'s fields directly, the values are
+non-alpha-premultiplied, but when calling the <code>RGBA</code> method, the
+return values are alpha-premultiplied.
+</p>
+
+<p>
+A <a href="/pkg/image/color/#Model"><code>Model</code></a> is simply
+something that can convert <code>Color</code>s to other <code>Color</code>s, possibly lossily. For
+example, the <code>GrayModel</code> can convert any <code>Color</code> to a
+desaturated <a href="/pkg/image/color/#Gray"><code>Gray</code></a>. A
+<code>Palette</code> can convert any <code>Color</code> to one from a
+limited palette.
+</p>
+
+{{code "/src/pkg/image/color/color.go" `/type Model interface/` `/^}/`}}
+
+{{code "/src/pkg/image/color/color.go" `/type Palette \[\]Color/`}}
+
+<p>
+<b>Points and Rectangles</b>
+</p>
+
+<p>
+A <a href="/pkg/image/#Point"><code>Point</code></a> is an (x, y) co-ordinate
+on the integer grid, with axes increasing right and down. It is neither a pixel
+nor a grid square. A <code>Point</code> has no intrinsic width, height or
+color, but the visualizations below use a small colored square.
+</p>
+
+{{code "/src/pkg/image/geom.go" `/type Point struct/` `/^}/`}}
+
+<p>
+<img src="image-package-01.png" width="400" height="300">
+</p>
+
+{{code "/doc/progs/image_package1.go" `/p := image.Point/`}}
+
+<p>
+A <a href="/pkg/image/#Rectangle"><code>Rectangle</code></a> is an axis-aligned
+rectangle on the integer grid, defined by its top-left and bottom-right
+<code>Point</code>. A <code>Rectangle</code> also has no intrinsic color, but
+the visualizations below outline rectangles with a thin colored line, and call
+out their <code>Min</code> and <code>Max</code> <code>Point</code>s.
+</p>
+
+{{code "/src/pkg/image/geom.go" `/type Rectangle struct/` `/^}/`}}
+
+<p>
+For convenience, <code>image.Rect(x0, y0, x1, y1)</code> is equivalent to
+<code>image.Rectangle{image.Point{x0, y0}, image.Point{x1, y1}}</code>, but is
+much easier to type.
+</p>
+
+<p>
+A <code>Rectangle</code> is inclusive at the top-left and exclusive at the
+bottom-right. For a <code>Point p</code> and a <code>Rectangle r</code>,
+<code>p.In(r)</code> if and only if
+<code>r.Min.X <= p.X && p.X < r.Max.X</code>, and similarly for <code>Y</code>. This is analagous to how
+a slice <code>s[i0:i1]</code> is inclusive at the low end and exclusive at the
+high end. (Unlike arrays and slices, a <code>Rectangle</code> often has a
+non-zero origin.)
+</p>
+
+<p>
+<img src="image-package-02.png" width="400" height="300">
+</p>
+
+{{code "/doc/progs/image_package2.go" `/r := image.Rect/` `/fmt.Println/`}}
+
+<p>
+Adding a <code>Point</code> to a <code>Rectangle</code> translates the
+<code>Rectangle</code>. Points and Rectangles are not restricted to be in the
+bottom-right quadrant.
+</p>
+
+<p>
+<img src="image-package-03.png" width="400" height="300">
+</p>
+
+{{code "/doc/progs/image_package3.go" `/r := image.Rect/` `/fmt.Println/`}}
+
+<p>
+Intersecting two Rectangles yields another Rectangle, which may be empty.
+</p>
+
+<p>
+<img src="image-package-04.png" width="400" height="300">
+</p>
+
+{{code "/doc/progs/image_package4.go" `/r := image.Rect/` `/fmt.Printf/`}}
+
+<p>
+Points and Rectangles are passed and returned by value. A function that takes a
+<code>Rectangle</code> argument will be as efficient as a function that takes
+two <code>Point</code> arguments, or four <code>int</code> arguments.
+</p>
+
+<p>
+<b>Images</b>
+</p>
+
+<p>
+An <a href="/pkg/image/#Image">Image</a> maps every grid square in a
+<code>Rectangle</code> to a <code>Color</code> from a <code>Model</code>.
+"The pixel at (x, y)" refers to the color of the grid square defined by the
+points (x, y), (x+1, y), (x+1, y+1) and (x, y+1).
+</p>
+
+{{code "/src/pkg/image/image.go" `/type Image interface/` `/^}/`}}
+
+<p>
+A common mistake is assuming that an <code>Image</code>'s bounds start at (0,
+0). For example, an animated GIF contains a sequence of Images, and each
+<code>Image</code> after the first typically only holds pixel data for the area
+that changed, and that area doesn't necessarily start at (0, 0). The correct
+way to iterate over an <code>Image</code> m's pixels looks like:
+</p>
+
+<pre>
+b := m.Bounds()
+for y := b.Min.Y; y < b.Max.Y; y++ {
+ for x := b.Min.X; y < b.Max.X; x++ {
+ doStuffWith(m.At(x, y))
+ }
+}
+</pre>
+
+<p>
+<code>Image</code> implementations do not have to be based on an in-memory
+slice of pixel data. For example, a
+<a href="/pkg/image/#Uniform"><code>Uniform</code></a> is an
+<code>Image</code> of enormous bounds and uniform color, whose in-memory
+representation is simply that color.
+</p>
+
+{{code "/src/pkg/image/names.go" `/type Uniform struct/` `/^}/`}}
+
+<p>
+Typically, though, programs will want an image based on a slice. Struct types
+like <a href="/pkg/image/#RGBA"><code>RGBA</code></a> and
+<a href="/pkg/image/#Gray"><code>Gray</code></a> (which other packages refer
+to as <code>image.RGBA</code> and <code>image.Gray</code>) hold slices of pixel
+data and implement the <code>Image</code> interface.
+</p>
+
+{{code "/src/pkg/image/image.go" `/type RGBA struct/` `/^}/`}}
+
+<p>
+These types also provide a <code>Set(x, y int, c color.Color)</code> method
+that allows modifying the image one pixel at a time.
+</p>
+
+{{code "/doc/progs/image_package5.go" `/m := image.New/` `/m.Set/`}}
+
+<p>
+If you're reading or writing a lot of pixel data, it can be more efficient, but
+more complicated, to access these struct type's <code>Pix</code> field directly.
+</p>
+
+<p>
+The slice-based <code>Image</code> implementations also provide a
+<code>SubImage</code> method, which returns an <code>Image</code> backed by the
+same array. Modifying the pixels of a sub-image will affect the pixels of the
+original image, analagous to how modifying the contents of a sub-slice
+<code>s[i0:i1]</code> will affect the contents of the original slice
+<code>s</code>.
+</p>
+
+<img src="image-package-05.png" width="400" height="300">
+
+{{code "/doc/progs/image_package6.go" `/m0 := image.New/` `/fmt.Println\(m0.Stride/`}}
+
+<p>
+For low-level code that works on an image's <code>Pix</code> field, be aware
+that ranging over <code>Pix</code> can affect pixels outside an image's bounds.
+In the example above, the pixels covered by <code>m1.Pix</code> are shaded in
+blue. Higher-level code, such as the <code>At</code> and <code>Set</code>
+methods or the <a href="/pkg/image/draw/">image/draw package</a>, will clip
+their operations to the image's bounds.
+</p>
+
+<p>
+<b>Image Formats</b>
+</p>
+
+<p>
+The standard package library supports a number of common image formats, such as
+GIF, JPEG and PNG. If you know the format of a source image file, you can
+decode from an <a href="/pkg/io/#Reader"><code>io.Reader</code></a> directly.
+</p>
+
+<pre>
+import (
+ "image/jpeg"
+ "image/png"
+ "io"
+)
+
+// convertJPEGToPNG converts from JPEG to PNG.
+func convertJPEGToPNG(w io.Writer, r io.Reader) error {
+ img, err := jpeg.Decode(r)
+ if err != nil {
+ return err
+ }
+ return png.Encode(w, img)
+}
+</pre>
+
+<p>
+If you have image data of unknown format, the
+<a href="/pkg/image/#Decode"><code>image.Decode</code></a> function can detect
+the format. The set of recognized formats is constructed at run time and is not
+limited to those in the standard package library. An image format package
+typically registers its format in an init function, and the main package will
+"underscore import" such a package solely for the side effect of format
+registration.
+</p>
+
+<pre>
+import (
+ "image"
+ "image/png"
+ "io"
+
+ _ "code.google.com/p/vp8-go/webp"
+ _ "image/jpeg"
+)
+
+// convertToPNG converts from any recognized format to PNG.
+func convertToPNG(w io.Writer, r io.Reader) error {
+ img, _, err := image.Decode(r)
+ if err != nil {
+ return err
+ }
+ return png.Encode(w, img)
+}
+</pre>