ScoreMemory
ScoreReadFlags
ScoreDefault
+ ScoreInductionInc // an increment of an induction variable
ScoreFlags
ScoreControl // towards bottom of block
)
// Note that this case is after the case above, so values
// which both read and generate flags are given ScoreReadFlags.
score[v.ID] = ScoreFlags
+ case (len(v.Args) == 1 &&
+ v.Args[0].Op == OpPhi &&
+ v.Args[0].Uses > 1 &&
+ len(b.Succs) == 1 &&
+ b.Succs[0].b == v.Args[0].Block &&
+ v.Args[0].Args[b.Succs[0].i] == v):
+ // This is a value computing v++ (or similar) in a loop.
+ // Try to schedule it later, so we issue all uses of v before the v++.
+ // If we don't, then we need an additional move.
+ // loop:
+ // p = (PHI v ...)
+ // ... ok other uses of p ...
+ // v = (ADDQconst [1] p)
+ // ... troublesome other uses of p ...
+ // goto loop
+ // We want to allocate p and v to the same register so when we get to
+ // the end of the block we don't have to move v back to p's register.
+ // But we can only do that if v comes after all the other uses of p.
+ // Any "troublesome" use means we have to reg-reg move either p or v
+ // somewhere in the loop.
+ score[v.ID] = ScoreInductionInc
default:
score[v.ID] = ScoreDefault
- // If we're reading flags, schedule earlier to keep flag lifetime short.
- for _, a := range v.Args {
- if a.isFlagOp() {
- score[v.ID] = ScoreReadFlags
- }
- }
}
}
for _, c := range b.ControlValues() {
--- /dev/null
+// asmcheck
+
+// Copyright 2025 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package codegen
+
+func f(n int) int {
+ r := 0
+ // arm64:-"MOVD\t R"
+ // amd64:-"LEAQ","INCQ"
+ for i := range n {
+ r += i
+ }
+ return r
+}