// A Buffer is a variable-sized buffer of bytes with Read and Write methods.
// The zero value for Buffer is an empty buffer ready to use.
type Buffer struct {
- buf []byte // contents are the bytes buf[off : len(buf)]
- off int // read at &buf[off], write at &buf[len(buf)]
- runeBytes [utf8.UTFMax]byte // avoid allocation of slice on each call to WriteRune
- bootstrap [64]byte // memory to hold first slice; helps small buffers avoid allocation.
- lastRead readOp // last read operation, so that Unread* can work correctly.
+ buf []byte // contents are the bytes buf[off : len(buf)]
+ off int // read at &buf[off], write at &buf[len(buf)]
+ bootstrap [64]byte // memory to hold first slice; helps small buffers avoid allocation.
+ lastRead readOp // last read operation, so that Unread* can work correctly.
}
// The readOp constants describe the last action performed on
b.WriteByte(byte(r))
return 1, nil
}
- n = utf8.EncodeRune(b.runeBytes[0:], r)
- b.Write(b.runeBytes[0:n])
+ b.lastRead = opInvalid
+ m := b.grow(utf8.UTFMax)
+ n = utf8.EncodeRune(b.buf[m:m+utf8.UTFMax], r)
+ b.buf = b.buf[:m+n]
return n, nil
}
}
}
+func BenchmarkWriteRune(b *testing.B) {
+ const n = 4 << 10
+ const r = '☺'
+ b.SetBytes(int64(n * utf8.RuneLen(r)))
+ buf := NewBuffer(make([]byte, n*utf8.UTFMax))
+ for i := 0; i < b.N; i++ {
+ buf.Reset()
+ for i := 0; i < n; i++ {
+ buf.WriteRune(r)
+ }
+ }
+}
+
// From Issue 5154.
func BenchmarkBufferNotEmptyWriteRead(b *testing.B) {
buf := make([]byte, 1024)