// for the color. Each value ranges within [0, 0xFFFF], but is represented
// by a uint32 so that multiplying by a blend factor up to 0xFFFF will not
// overflow.
+ //
+ // An alpha-premultiplied color component c has been scaled by alpha (a),
+ // so has valid values 0 <= c <= a.
RGBA() (r, g, b, a uint32)
}
-// RGBA represents a traditional 32-bit alpha-premultiplied color,
-// having 8 bits for each of red, green, blue and alpha.
+// RGBA represents a traditional 32-bit alpha-premultiplied color, having 8
+// bits for each of red, green, blue and alpha.
+//
+// An alpha-premultiplied color component C has been scaled by alpha (A), so
+// has valid values 0 <= C <= A.
type RGBA struct {
R, G, B, A uint8
}
return
}
-// RGBA64 represents a 64-bit alpha-premultiplied color,
-// having 16 bits for each of red, green, blue and alpha.
+// RGBA64 represents a 64-bit alpha-premultiplied color, having 16 bits for
+// each of red, green, blue and alpha.
+//
+// An alpha-premultiplied color component C has been scaled by alpha (A), so
+// has valid values 0 <= C <= A.
type RGBA64 struct {
R, G, B, A uint16
}