}
// Returns the PCData value, and the PC where this value starts.
-func pcvalue(f funcInfo, off uint32, targetpc uintptr, _ *pcvalueCache, strict bool) (int32, uintptr) {
+func pcvalue(f funcInfo, off uint32, targetpc uintptr, cache *pcvalueCache, strict bool) (int32, uintptr) {
if off == 0 {
return -1, 0
}
// Check the cache. This speeds up walks of deep stacks, which
- // tend to have the same recursive functions over and over,
- // or repetitive stacks between goroutines.
- ck := pcvalueCacheKey(targetpc)
- {
- mp := acquirem()
- cache := &mp.pcvalueCache
- for i := range cache.entries[ck] {
+ // tend to have the same recursive functions over and over.
+ //
+ // This cache is small enough that full associativity is
+ // cheaper than doing the hashing for a less associative
+ // cache.
+ if cache != nil {
+ x := pcvalueCacheKey(targetpc)
+ for i := range cache.entries[x] {
// We check off first because we're more
// likely to have multiple entries with
// different offsets for the same targetpc
// than the other way around, so we'll usually
// fail in the first clause.
- ent := &cache.entries[ck][i]
+ ent := &cache.entries[x][i]
if ent.off == off && ent.targetpc == targetpc {
- val, pc := ent.val, ent.valPC
- releasem(mp)
- return val, pc
+ return ent.val, ent.valPC
}
}
- releasem(mp)
}
if !f.valid() {
// larger than the cache.
// Put the new element at the beginning,
// since it is the most likely to be newly used.
- mp := acquirem()
- cache := &mp.pcvalueCache
- e := &cache.entries[ck]
- ci := fastrandn(uint32(len(cache.entries[ck])))
- e[ci] = e[0]
- e[0] = pcvalueCacheEnt{
- targetpc: targetpc,
- off: off,
- val: val,
- valPC: prevpc,
+ if cache != nil {
+ x := pcvalueCacheKey(targetpc)
+ e := &cache.entries[x]
+ ci := fastrandn(uint32(len(cache.entries[x])))
+ e[ci] = e[0]
+ e[0] = pcvalueCacheEnt{
+ targetpc: targetpc,
+ off: off,
+ val: val,
+ valPC: prevpc,
+ }
}
- releasem(mp)
return val, prevpc
}