"math"
"math/rand"
"runtime"
+ "slices"
"strings"
"testing"
"unsafe"
// A hashSet measures the frequency of hash collisions.
type hashSet struct {
- m map[uint64]struct{} // set of hashes added
- n int // number of hashes added
+ list []uint64 // list of hashes added
}
func newHashSet() *hashSet {
- return &hashSet{make(map[uint64]struct{}), 0}
+ return &hashSet{list: make([]uint64, 0, 1024)}
}
func (s *hashSet) add(h uint64) {
- s.m[h] = struct{}{}
- s.n++
+ s.list = append(s.list, h)
}
func (s *hashSet) addS(x string) {
s.add(stringHash(x))
s.add(h.Sum64())
}
func (s *hashSet) check(t *testing.T) {
+ list := s.list
+ slices.Sort(list)
+
+ collisions := 0
+ for i := 1; i < len(list); i++ {
+ if list[i] == list[i-1] {
+ collisions++
+ }
+ }
+ n := len(list)
+
const SLOP = 10.0
- collisions := s.n - len(s.m)
- pairs := int64(s.n) * int64(s.n-1) / 2
+ pairs := int64(n) * int64(n-1) / 2
expected := float64(pairs) / math.Pow(2.0, float64(hashSize))
stddev := math.Sqrt(expected)
if float64(collisions) > expected+SLOP*(3*stddev+1) {
"math"
"math/rand"
. "runtime"
+ "slices"
"strings"
"testing"
"unsafe"
}
type HashSet struct {
- m map[uintptr]struct{} // set of hashes added
- n int // number of hashes added
+ list []uintptr // list of hashes added
}
func newHashSet() *HashSet {
- return &HashSet{make(map[uintptr]struct{}), 0}
+ return &HashSet{list: make([]uintptr, 0, 1024)}
}
func (s *HashSet) add(h uintptr) {
- s.m[h] = struct{}{}
- s.n++
+ s.list = append(s.list, h)
}
func (s *HashSet) addS(x string) {
s.add(StringHash(x, 0))
s.add(StringHash(x, seed))
}
func (s *HashSet) check(t *testing.T) {
+ list := s.list
+ slices.Sort(list)
+
+ collisions := 0
+ for i := 1; i < len(list); i++ {
+ if list[i] == list[i-1] {
+ collisions++
+ }
+ }
+ n := len(list)
+
const SLOP = 50.0
- collisions := s.n - len(s.m)
- pairs := int64(s.n) * int64(s.n-1) / 2
+ pairs := int64(n) * int64(n-1) / 2
expected := float64(pairs) / math.Pow(2.0, float64(hashSize))
stddev := math.Sqrt(expected)
if float64(collisions) > expected+SLOP*(3*stddev+1) {