runtime·SysUnused(void *v, uintptr n)
{
void *r;
+ uintptr small;
r = runtime·stdcall(runtime·VirtualFree, 3, v, n, (uintptr)MEM_DECOMMIT);
- if(r == nil)
- runtime·throw("runtime: failed to decommit pages");
+ if(r != nil)
+ return;
+
+ // Decommit failed. Usual reason is that we've merged memory from two different
+ // VirtualAlloc calls, and Windows will only let each VirtualFree handle pages from
+ // a single VirtualAlloc. It is okay to specify a subset of the pages from a single alloc,
+ // just not pages from multiple allocs. This is a rare case, arising only when we're
+ // trying to give memory back to the operating system, which happens on a time
+ // scale of minutes. It doesn't have to be terribly fast. Instead of extra bookkeeping
+ // on all our VirtualAlloc calls, try freeing successively smaller pieces until
+ // we manage to free something, and then repeat. This ends up being O(n log n)
+ // in the worst case, but that's fast enough.
+ while(n > 0) {
+ small = n;
+ while(small >= 4096 && runtime·stdcall(runtime·VirtualFree, 3, v, small, (uintptr)MEM_DECOMMIT) == nil)
+ small = (small / 2) & ~(4096-1);
+ if(small < 4096)
+ runtime·throw("runtime: failed to decommit pages");
+ v = (byte*)v + small;
+ n -= small;
+ }
}
void