b.SetBytes(int64(len(codeJSON)))
}
+func benchMarshalBytes(n int) func(*testing.B) {
+ sample := []byte("hello world")
+ // Use a struct pointer, to avoid an allocation when passing it as an
+ // interface parameter to Marshal.
+ v := &struct {
+ Bytes []byte
+ }{
+ bytes.Repeat(sample, (n/len(sample))+1)[:n],
+ }
+ return func(b *testing.B) {
+ for i := 0; i < b.N; i++ {
+ if _, err := Marshal(v); err != nil {
+ b.Fatal("Marshal:", err)
+ }
+ }
+ }
+}
+
+func BenchmarkMarshalBytes(b *testing.B) {
+ // 32 fits within encodeState.scratch.
+ b.Run("32", benchMarshalBytes(32))
+ // 256 doesn't fit in encodeState.scratch, but is small enough to
+ // allocate and avoid the slower base64.NewEncoder.
+ b.Run("256", benchMarshalBytes(256))
+ // 4096 is large enough that we want to avoid allocating for it.
+ b.Run("4096", benchMarshalBytes(4096))
+}
+
func BenchmarkCodeDecoder(b *testing.B) {
if codeJSON == nil {
b.StopTimer()
}
s := v.Bytes()
e.WriteByte('"')
- if len(s) < 1024 {
- // for small buffers, using Encode directly is much faster.
- dst := make([]byte, base64.StdEncoding.EncodedLen(len(s)))
+ encodedLen := base64.StdEncoding.EncodedLen(len(s))
+ if encodedLen <= len(e.scratch) {
+ // If the encoded bytes fit in e.scratch, avoid an extra
+ // allocation and use the cheaper Encoding.Encode.
+ dst := e.scratch[:encodedLen]
+ base64.StdEncoding.Encode(dst, s)
+ e.Write(dst)
+ } else if encodedLen <= 1024 {
+ // The encoded bytes are short enough to allocate for, and
+ // Encoding.Encode is still cheaper.
+ dst := make([]byte, encodedLen)
base64.StdEncoding.Encode(dst, s)
e.Write(dst)
} else {
- // for large buffers, avoid unnecessary extra temporary
- // buffer space.
+ // The encoded bytes are too long to cheaply allocate, and
+ // Encoding.Encode is no longer noticeably cheaper.
enc := base64.NewEncoder(base64.StdEncoding, e)
enc.Write(s)
enc.Close()