fastrand1 depends on testing the high bit of its uint32 state.
For efficiency, all of the architectures implement this as a
sign bit test. However, on power64, fastrand1 was using a
64-bit sign test on the zero-extended 32-bit state. This
always failed, causing fastrand1 to have very short periods
and often decay to 0 and get stuck.
Fix this by using a 32-bit signed compare instead of a 64-bit
compare. This fixes various tests for the randomization of
select of map iteration.
LGTM=rsc
R=rsc, dave
CC=golang-codereviews
https://golang.org/cl/
166990043
MOVD g_m(g), R4
MOVWZ m_fastrand(R4), R3
ADD R3, R3
- CMP R3, $0
+ CMPW R3, $0
BGE 2(PC)
XOR $0x88888eef, R3
MOVW R3, m_fastrand(R4)