func SetPendingDialHooks(before, after func()) {
prePendingDial, postPendingDial = before, after
}
+
+var ExportServerNewConn = (*Server).newConn
+
+var ExportCloseWriteAndWait = (*conn).closeWriteAndWait
}
}
+type closeWriteTestConn struct {
+ rwTestConn
+ didCloseWrite bool
+}
+
+func (c *closeWriteTestConn) CloseWrite() error {
+ c.didCloseWrite = true
+ return nil
+}
+
+func TestCloseWrite(t *testing.T) {
+ var srv Server
+ var testConn closeWriteTestConn
+ c, err := ExportServerNewConn(&srv, &testConn)
+ if err != nil {
+ t.Fatal(err)
+ }
+ ExportCloseWriteAndWait(c)
+ if !testConn.didCloseWrite {
+ t.Error("didn't see CloseWrite call")
+ }
+}
+
func BenchmarkClientServer(b *testing.B) {
b.ReportAllocs()
b.StopTimer()
// This timeout is somewhat arbitrary (~latency around the planet).
const rstAvoidanceDelay = 500 * time.Millisecond
+type closeWriter interface {
+ CloseWrite() error
+}
+
+var _ closeWriter = (*net.TCPConn)(nil)
+
// closeWrite flushes any outstanding data and sends a FIN packet (if
// client is connected via TCP), signalling that we're done. We then
-// pause for a bit, hoping the client processes it before `any
+// pause for a bit, hoping the client processes it before any
// subsequent RST.
//
// See http://golang.org/issue/3595
func (c *conn) closeWriteAndWait() {
c.finalFlush()
- if tcp, ok := c.rwc.(*net.TCPConn); ok {
+ if tcp, ok := c.rwc.(closeWriter); ok {
tcp.CloseWrite()
}
time.Sleep(rstAvoidanceDelay)