// It returns the number of bytes written.
func EncodeRune(p []byte, r rune) int {
// Negative values are erroneous. Making it unsigned addresses the problem.
- if uint32(r) <= rune1Max {
+ switch i := uint32(r); {
+ case i <= rune1Max:
p[0] = byte(r)
return 1
- }
-
- if uint32(r) <= rune2Max {
+ case i <= rune2Max:
p[0] = t2 | byte(r>>6)
p[1] = tx | byte(r)&maskx
return 2
- }
-
- if uint32(r) > MaxRune {
+ case i > MaxRune, surrogateMin <= i && i <= surrogateMax:
r = RuneError
- }
-
- if surrogateMin <= r && r <= surrogateMax {
- r = RuneError
- }
-
- if uint32(r) <= rune3Max {
+ fallthrough
+ case i <= rune3Max:
p[0] = t3 | byte(r>>12)
p[1] = tx | byte(r>>6)&maskx
p[2] = tx | byte(r)&maskx
return 3
+ default:
+ p[0] = t4 | byte(r>>18)
+ p[1] = tx | byte(r>>12)&maskx
+ p[2] = tx | byte(r>>6)&maskx
+ p[3] = tx | byte(r)&maskx
+ return 4
}
-
- p[0] = t4 | byte(r>>18)
- p[1] = tx | byte(r>>12)&maskx
- p[2] = tx | byte(r>>6)&maskx
- p[3] = tx | byte(r)&maskx
- return 4
}
// RuneCount returns the number of runes in p. Erroneous and short