// 64 bit and 32 bit platforms, allowing the tests to share code
// between the two.
//
+// On AIX, the arenaBaseOffset is 0x0a00000000000000. However, this
+// constant can't be used here because it is negative and will cause
+// a constant overflow.
+//
// This should not be higher than 0x100*pallocChunkBytes to support
// mips and mipsle, which only have 31-bit address spaces.
-var BaseChunkIdx = ChunkIdx(chunkIndex((0xc000*pageAlloc64Bit + 0x100*pageAlloc32Bit) * pallocChunkBytes))
+var BaseChunkIdx = ChunkIdx(chunkIndex(((0xc000*pageAlloc64Bit + 0x100*pageAlloc32Bit) * pallocChunkBytes) + 0x0a00000000000000*sys.GoosAix))
// PageBase returns an address given a chunk index and a page index
// relative to that chunk.
// exceed Go's 48 bit limit, it's extremely unlikely in
// practice.
//
- // On aix/ppc64, the limits is increased to 1<<60 to accept addresses
- // returned by mmap syscall. These are in range:
- // 0x0a00000000000000 - 0x0afffffffffffff
- //
// On 32-bit platforms, we accept the full 32-bit address
// space because doing so is cheap.
// mips32 only has access to the low 2GB of virtual memory, so
// arenaBaseOffset to offset into the top 4 GiB.
//
// WebAssembly currently has a limit of 4GB linear memory.
- heapAddrBits = (_64bit*(1-sys.GoarchWasm)*(1-sys.GoosAix)*(1-sys.GoosDarwin*sys.GoarchArm64))*48 + (1-_64bit+sys.GoarchWasm)*(32-(sys.GoarchMips+sys.GoarchMipsle)) + 60*sys.GoosAix + 33*sys.GoosDarwin*sys.GoarchArm64
+ heapAddrBits = (_64bit*(1-sys.GoarchWasm)*(1-sys.GoosDarwin*sys.GoarchArm64))*48 + (1-_64bit+sys.GoarchWasm)*(32-(sys.GoarchMips+sys.GoarchMipsle)) + 33*sys.GoosDarwin*sys.GoarchArm64
// maxAlloc is the maximum size of an allocation. On 64-bit,
// it's theoretically possible to allocate 1<<heapAddrBits bytes. On
// Platform Addr bits Arena size L1 entries L2 entries
// -------------- --------- ---------- ---------- -----------
// */64-bit 48 64MB 1 4M (32MB)
- // aix/64-bit 60 256MB 4096 4M (32MB)
// windows/64-bit 48 4MB 64 1M (8MB)
// */32-bit 32 4MB 1 1024 (4KB)
// */mips(le) 31 4MB 1 512 (2KB)
// logHeapArenaBytes is log_2 of heapArenaBytes. For clarity,
// prefer using heapArenaBytes where possible (we need the
// constant to compute some other constants).
- logHeapArenaBytes = (6+20)*(_64bit*(1-sys.GoosWindows)*(1-sys.GoosAix)*(1-sys.GoarchWasm)) + (2+20)*(_64bit*sys.GoosWindows) + (2+20)*(1-_64bit) + (8+20)*sys.GoosAix + (2+20)*sys.GoarchWasm
+ logHeapArenaBytes = (6+20)*(_64bit*(1-sys.GoosWindows)*(1-sys.GoarchWasm)) + (2+20)*(_64bit*sys.GoosWindows) + (2+20)*(1-_64bit) + (2+20)*sys.GoarchWasm
// heapArenaBitmapBytes is the size of each heap arena's bitmap.
heapArenaBitmapBytes = heapArenaBytes / (sys.PtrSize * 8 / 2)
// We use the L1 map on 64-bit Windows because the arena size
// is small, but the address space is still 48 bits, and
// there's a high cost to having a large L2.
- //
- // We use the L1 map on aix/ppc64 to keep the same L2 value
- // as on Linux.
- arenaL1Bits = 6*(_64bit*sys.GoosWindows) + 12*sys.GoosAix
+ arenaL1Bits = 6 * (_64bit * sys.GoosWindows)
// arenaL2Bits is the number of bits of the arena number
// covered by the second level arena index.
// bits. This offset lets us handle "negative" addresses (or
// high addresses if viewed as unsigned).
//
+ // On aix/ppc64, this offset allows to keep the heapAddrBits to
+ // 48. Otherwize, it would be 60 in order to handle mmap addresses
+ // (in range 0x0a00000000000000 - 0x0afffffffffffff). But in this
+ // case, the memory reserved in (s *pageAlloc).init for chunks
+ // is causing important slowdowns.
+ //
// On other platforms, the user address space is contiguous
// and starts at 0, so no offset is necessary.
- arenaBaseOffset = sys.GoarchAmd64 * (1 << 47)
+ arenaBaseOffset = sys.GoarchAmd64*(1<<47) + (^0x0a00000000000000+1)&uintptrMask*sys.GoosAix
// Max number of threads to run garbage collection.
// 2, 3, and 4 are all plausible maximums depending