if(!runtime·sched.lockmain)
runtime·UnlockOSThread();
+ // The deadlock detection has false negatives.
+ // Let scvg start up, to eliminate the false negative
+ // for the trivial program func main() { select{} }.
+ runtime·gosched();
+
main·main();
runtime·exit(0);
for(;;)
}
// Look for deadlock situation.
+ // There is a race with the scavenger that causes false negatives:
+ // if the scavenger is just starting, then we have
+ // scvg != nil && grunning == 0 && gwait == 0
+ // and we do not detect a deadlock. It is possible that we should
+ // add that case to the if statement here, but it is too close to Go 1
+ // to make such a subtle change. Instead, we work around the
+ // false negative in trivial programs by calling runtime.gosched
+ // from the main goroutine just before main.main.
+ // See runtime·main above.
+ //
+ // On a related note, it is also possible that the scvg == nil case is
+ // wrong and should include gwait, but that does not happen in
+ // standard Go programs, which all start the scavenger.
+ //
if((scvg == nil && runtime·sched.grunning == 0) ||
(scvg != nil && runtime·sched.grunning == 1 && runtime·sched.gwait == 0 &&
(scvg->status == Grunning || scvg->status == Gsyscall))) {
--- /dev/null
+// $G $D/$F.go && $L $F.$A && ! ./$A.out || echo BUG: bug429
+
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Should print deadlock message, not hang.
+
+package main
+
+func main() {
+ select {}
+}