}
}
}
+
+func TestSpillMove1(t *testing.T) {
+ c := testConfig(t)
+ f := c.Fun("entry",
+ Bloc("entry",
+ Valu("mem", OpInitMem, types.TypeMem, 0, nil),
+ Valu("x", OpArg, c.config.Types.Int64, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)),
+ Valu("p", OpArg, c.config.Types.Int64.PtrTo(), 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64.PtrTo())),
+ Valu("a", OpAMD64TESTQ, types.TypeFlags, 0, nil, "x", "x"),
+ Goto("loop1"),
+ ),
+ Bloc("loop1",
+ Valu("y", OpAMD64MULQ, c.config.Types.Int64, 0, nil, "x", "x"),
+ Eq("a", "loop2", "exit1"),
+ ),
+ Bloc("loop2",
+ Eq("a", "loop1", "exit2"),
+ ),
+ Bloc("exit1",
+ // store before call, y is available in a register
+ Valu("mem2", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem"),
+ Valu("mem3", OpAMD64CALLstatic, types.TypeMem, 0, nil, "mem2"),
+ Exit("mem3"),
+ ),
+ Bloc("exit2",
+ // store after call, y must be loaded from a spill location
+ Valu("mem4", OpAMD64CALLstatic, types.TypeMem, 0, nil, "mem"),
+ Valu("mem5", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem4"),
+ Exit("mem5"),
+ ),
+ )
+ flagalloc(f.f)
+ regalloc(f.f)
+ checkFunc(f.f)
+ // Spill should be moved to exit2.
+ if numSpills(f.blocks["loop1"]) != 0 {
+ t.Errorf("spill present from loop1")
+ }
+ if numSpills(f.blocks["loop2"]) != 0 {
+ t.Errorf("spill present in loop2")
+ }
+ if numSpills(f.blocks["exit1"]) != 0 {
+ t.Errorf("spill present in exit1")
+ }
+ if numSpills(f.blocks["exit2"]) != 1 {
+ t.Errorf("spill missing in exit2")
+ }
+
+}
+
+func TestSpillMove2(t *testing.T) {
+ c := testConfig(t)
+ f := c.Fun("entry",
+ Bloc("entry",
+ Valu("mem", OpInitMem, types.TypeMem, 0, nil),
+ Valu("x", OpArg, c.config.Types.Int64, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)),
+ Valu("p", OpArg, c.config.Types.Int64.PtrTo(), 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64.PtrTo())),
+ Valu("a", OpAMD64TESTQ, types.TypeFlags, 0, nil, "x", "x"),
+ Goto("loop1"),
+ ),
+ Bloc("loop1",
+ Valu("y", OpAMD64MULQ, c.config.Types.Int64, 0, nil, "x", "x"),
+ Eq("a", "loop2", "exit1"),
+ ),
+ Bloc("loop2",
+ Eq("a", "loop1", "exit2"),
+ ),
+ Bloc("exit1",
+ // store after call, y must be loaded from a spill location
+ Valu("mem2", OpAMD64CALLstatic, types.TypeMem, 0, nil, "mem"),
+ Valu("mem3", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem2"),
+ Exit("mem3"),
+ ),
+ Bloc("exit2",
+ // store after call, y must be loaded from a spill location
+ Valu("mem4", OpAMD64CALLstatic, types.TypeMem, 0, nil, "mem"),
+ Valu("mem5", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem4"),
+ Exit("mem5"),
+ ),
+ )
+ flagalloc(f.f)
+ regalloc(f.f)
+ checkFunc(f.f)
+ // There should be a spill in loop1, and nowhere else.
+ // TODO: resurrect moving spills out of loops? We could put spills at the start of both exit1 and exit2.
+ if numSpills(f.blocks["loop1"]) != 1 {
+ t.Errorf("spill missing from loop1")
+ }
+ if numSpills(f.blocks["loop2"]) != 0 {
+ t.Errorf("spill present in loop2")
+ }
+ if numSpills(f.blocks["exit1"]) != 0 {
+ t.Errorf("spill present in exit1")
+ }
+ if numSpills(f.blocks["exit2"]) != 0 {
+ t.Errorf("spill present in exit2")
+ }
+
+}
+
+func numSpills(b *Block) int {
+ n := 0
+ for _, v := range b.Values {
+ if v.Op == OpStoreReg {
+ n++
+ }
+ }
+ return n
+}