state *decodeState; // reads data from in-memory buffer
countState *decodeState; // reads counts from wire
buf []byte;
- oneByte []byte;
+ countBuf [9]byte; // counts may be uint64s (unlikely!), require 9 bytes
}
// NewDecoder returns a new decoder that reads from the io.Reader.
dec.state = newDecodeState(nil); // buffer set in Decode(); rest is unimportant
dec.decoderCache = make(map[reflect.Type]map[typeId]**decEngine);
dec.ignorerCache = make(map[typeId]**decEngine);
- dec.oneByte = make([]byte, 1);
return dec;
}
for {
// Read a count.
var nbytes uint64;
- nbytes, dec.state.err = decodeUintReader(dec.r, dec.oneByte);
+ nbytes, dec.state.err = decodeUintReader(dec.r, dec.countBuf[0:]);
if dec.state.err != nil {
break
}