// stackcacherefill/stackcacherelease implement a global pool of stack segments.
// The pool is required to prevent unlimited growth of per-thread caches.
+//
+//go:systemstack
func stackcacherefill(c *mcache, order uint8) {
if stackDebug >= 1 {
print("stackcacherefill order=", order, "\n")
c.stackcache[order].size = size
}
+//go:systemstack
func stackcacherelease(c *mcache, order uint8) {
if stackDebug >= 1 {
print("stackcacherelease order=", order, "\n")
c.stackcache[order].size = size
}
+//go:systemstack
func stackcache_clear(c *mcache) {
if stackDebug >= 1 {
print("stackcache clear\n")
unlock(&stackpoolmu)
}
+// stackalloc allocates an n byte stack.
+//
+// stackalloc must run on the system stack because it uses per-P
+// resources and must not split the stack.
+//
+//go:systemstack
func stackalloc(n uint32) (stack, []stkbar) {
// Stackalloc must be called on scheduler stack, so that we
// never try to grow the stack during the code that stackalloc runs.
return stack{uintptr(v), uintptr(v) + top}, *(*[]stkbar)(unsafe.Pointer(&stkbarSlice))
}
+// stackfree frees an n byte stack allocation at stk.
+//
+// stackfree must run on the system stack because it uses per-P
+// resources and must not split the stack.
+//
+//go:systemstack
func stackfree(stk stack, n uintptr) {
gp := getg()
v := unsafe.Pointer(stk.lo)