return a, a, a, a
}
+// An Alpha16Color represents a 16-bit alpha.
+type Alpha16Color struct {
+ A uint16
+}
+
+func (c Alpha16Color) RGBA() (r, g, b, a uint32) {
+ a = uint32(c.A)
+ return a, a, a, a
+}
+
// A ColorModel can convert foreign Colors, with a possible loss of precision,
// to a Color from its own color model.
type ColorModel interface {
return AlphaColor{uint8(a >> 8)}
}
+func toAlpha16Color(c Color) Color {
+ if _, ok := c.(Alpha16Color); ok {
+ return c
+ }
+ _, _, _, a := c.RGBA()
+ return Alpha16Color{uint16(a)}
+}
+
// The ColorModel associated with RGBAColor.
var RGBAColorModel ColorModel = ColorModelFunc(toRGBAColor)
// The ColorModel associated with AlphaColor.
var AlphaColorModel ColorModel = ColorModelFunc(toAlphaColor)
+
+// The ColorModel associated with Alpha16Color.
+var Alpha16ColorModel ColorModel = ColorModelFunc(toAlpha16Color)
return &Alpha{pix}
}
+// An Alpha16 is an in-memory image backed by a 2-D slice of Alpha16Color values.
+type Alpha16 struct {
+ // The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
+ Pixel [][]Alpha16Color
+}
+
+func (p *Alpha16) ColorModel() ColorModel { return Alpha16ColorModel }
+
+func (p *Alpha16) Width() int {
+ if len(p.Pixel) == 0 {
+ return 0
+ }
+ return len(p.Pixel[0])
+}
+
+func (p *Alpha16) Height() int { return len(p.Pixel) }
+
+func (p *Alpha16) At(x, y int) Color { return p.Pixel[y][x] }
+
+func (p *Alpha16) Set(x, y int, c Color) { p.Pixel[y][x] = toAlpha16Color(c).(Alpha16Color) }
+
+// Opaque scans the entire image and returns whether or not it is fully opaque.
+func (p *Alpha16) Opaque() bool {
+ h := len(p.Pixel)
+ if h > 0 {
+ w := len(p.Pixel[0])
+ for y := 0; y < h; y++ {
+ pix := p.Pixel[y]
+ for x := 0; x < w; x++ {
+ if pix[x].A != 0xffff {
+ return false
+ }
+ }
+ }
+ }
+ return true
+}
+
+// NewAlpha16 returns a new Alpha16 with the given width and height.
+func NewAlpha16(w, h int) *Alpha16 {
+ buf := make([]Alpha16Color, w*h)
+ pix := make([][]Alpha16Color, h)
+ for y := range pix {
+ pix[y] = buf[w*y : w*(y+1)]
+ }
+ return &Alpha16{pix}
+}
+
// A PalettedColorModel represents a fixed palette of colors.
type PalettedColorModel []Color