os.Exit(0)
}
+
+func TestTime(t *testing.T) {
+ // Test that signal works fine when we are in a call to get time,
+ // which on some platforms is using VDSO. See issue #34391.
+ dur := 3 * time.Second
+ if testing.Short() {
+ dur = 100 * time.Millisecond
+ }
+ defer runtime.GOMAXPROCS(runtime.GOMAXPROCS(4))
+ done := make(chan bool)
+ finished := make(chan bool)
+ go func() {
+ sig := make(chan os.Signal, 1)
+ Notify(sig, syscall.SIGUSR1)
+ defer Stop(sig)
+ Loop:
+ for {
+ select {
+ case <-sig:
+ case <-done:
+ break Loop
+ }
+ }
+ finished <- true
+ }()
+ go func() {
+ Loop:
+ for {
+ select {
+ case <-done:
+ break Loop
+ default:
+ syscall.Kill(syscall.Getpid(), syscall.SIGUSR1)
+ runtime.Gosched()
+ }
+ }
+ finished <- true
+ }()
+ t0 := time.Now()
+ for t1 := t0; t1.Sub(t0) < dur; t1 = time.Now() {
+ } // hammering on getting time
+ close(done)
+ <-finished
+ <-finished
+ // When run with 'go test -cpu=1,2,4' SIGUSR1 from this test can slip
+ // into subsequent TestSignal() causing failure.
+ // Sleep for a while to reduce the possibility of the failure.
+ time.Sleep(10 * time.Millisecond)
+}
})
newg.stackguard0 = newg.stack.lo + _StackGuard
newg.stackguard1 = ^uintptr(0)
+ // Clear the bottom word of the stack. We record g
+ // there on gsignal stack during VDSO on ARM and ARM64.
+ *(*uintptr)(unsafe.Pointer(newg.stack.lo)) = 0
}
return newg
}
switch GOARCH {
case "arm", "arm64":
if inVDSOPage(c.sigpc()) {
+ // Before making a VDSO call we save the g to the bottom of the
+ // signal stack. Fetch from there.
+ // TODO: in efence mode, stack is sysAlloc'd, so this wouldn't
+ // work.
+ sp := getcallersp()
+ s := spanOf(sp)
+ if s != nil && s.state == mSpanManual && s.base() < sp && sp < s.limit {
+ gp := *(**g)(unsafe.Pointer(s.base()))
+ return gp
+ }
return nil
}
}
CMP $0, R11
B.EQ fallback
+ // Store g on gsignal's stack, so if we receive a signal
+ // during VDSO code we can find the g.
+ // If we don't have a signal stack, we won't receive signal,
+ // so don't bother saving g.
+ MOVW m_gsignal(R5), R6 // g.m.gsignal
+ CMP $0, R6
+ BEQ 3(PC)
+ MOVW (g_stack+stack_lo)(R6), R6 // g.m.gsignal.stack.lo
+ MOVW g, (R6)
+
BL (R11)
+
+ CMP $0, R6 // R6 is unchanged by C code
+ BEQ 3(PC)
+ MOVW $0, R1
+ MOVW R1, (R6) // clear g slot
+
JMP finish
fallback:
CMP $0, R11
B.EQ fallback
+ // Store g on gsignal's stack, so if we receive a signal
+ // during VDSO code we can find the g.
+ // If we don't have a signal stack, we won't receive signal,
+ // so don't bother saving g.
+ MOVW m_gsignal(R5), R6 // g.m.gsignal
+ CMP $0, R6
+ BEQ 3(PC)
+ MOVW (g_stack+stack_lo)(R6), R6 // g.m.gsignal.stack.lo
+ MOVW g, (R6)
+
BL (R11)
+
+ CMP $0, R6 // R6 is unchanged by C code
+ BEQ 3(PC)
+ MOVW $0, R1
+ MOVW R1, (R6) // clear g slot
+
JMP finish
fallback:
MOVW $CLOCK_REALTIME, R0
MOVD runtime·vdsoClockgettimeSym(SB), R2
CBZ R2, fallback
+
+ // Store g on gsignal's stack, so if we receive a signal
+ // during VDSO code we can find the g.
+ // If we don't have a signal stack, we won't receive signal,
+ // so don't bother saving g.
+ MOVD m_gsignal(R21), R22 // g.m.gsignal
+ CBZ R22, 3(PC)
+ MOVD (g_stack+stack_lo)(R22), R22 // g.m.gsignal.stack.lo
+ MOVD g, (R22)
+
BL (R2)
+
+ CBZ R22, 2(PC) // R22 is unchanged by C code
+ MOVD ZR, (R22) // clear g slot
+
B finish
fallback:
MOVW $CLOCK_MONOTONIC, R0
MOVD runtime·vdsoClockgettimeSym(SB), R2
CBZ R2, fallback
+
+ // Store g on gsignal's stack, so if we receive a signal
+ // during VDSO code we can find the g.
+ // If we don't have a signal stack, we won't receive signal,
+ // so don't bother saving g.
+ MOVD m_gsignal(R21), R22 // g.m.gsignal
+ CBZ R22, 3(PC)
+ MOVD (g_stack+stack_lo)(R22), R22 // g.m.gsignal.stack.lo
+ MOVD g, (R22)
+
BL (R2)
+
+ CBZ R22, 2(PC) // R22 is unchanged by C code
+ MOVD ZR, (R22) // clear g slot
+
B finish
fallback: