mask := rune(x) << 31 >> 31 // Create 0x0000 or 0xFFFF.
return rune(p[0])&^mask | RuneError&mask, 1
}
- sz := x & 7
+ sz := int(x & 7)
accept := acceptRanges[x>>4]
- if n < int(sz) {
+ if n < sz {
return RuneError, 1
}
b1 := p[1]
if b1 < accept.lo || accept.hi < b1 {
return RuneError, 1
}
- if sz == 2 {
+ if sz <= 2 { // <= instead of == to help the compiler eliminate some bounds checks
return rune(p0&mask2)<<6 | rune(b1&maskx), 2
}
b2 := p[2]
if b2 < locb || hicb < b2 {
return RuneError, 1
}
- if sz == 3 {
+ if sz <= 3 {
return rune(p0&mask3)<<12 | rune(b1&maskx)<<6 | rune(b2&maskx), 3
}
b3 := p[3]
mask := rune(x) << 31 >> 31 // Create 0x0000 or 0xFFFF.
return rune(s[0])&^mask | RuneError&mask, 1
}
- sz := x & 7
+ sz := int(x & 7)
accept := acceptRanges[x>>4]
- if n < int(sz) {
+ if n < sz {
return RuneError, 1
}
s1 := s[1]
if s1 < accept.lo || accept.hi < s1 {
return RuneError, 1
}
- if sz == 2 {
+ if sz <= 2 { // <= instead of == to help the compiler eliminate some bounds checks
return rune(s0&mask2)<<6 | rune(s1&maskx), 2
}
s2 := s[2]
if s2 < locb || hicb < s2 {
return RuneError, 1
}
- if sz == 3 {
+ if sz <= 3 {
return rune(s0&mask3)<<12 | rune(s1&maskx)<<6 | rune(s2&maskx), 3
}
s3 := s[3]