func(code rune) bool { return chars[code].category == name })
}
decl.Sort()
- fmt.Println("// The following variables are of type *RangeTable:")
+ fmt.Println("// These variables have type *RangeTable.")
fmt.Println("var (")
for _, d := range decl {
fmt.Print(d)
fmt.Print("}\n\n")
}
decl.Sort()
- fmt.Println("// The following variables are of type *RangeTable:")
+ fmt.Println("// These variables have type *RangeTable.")
fmt.Println("var (")
for _, d := range decl {
fmt.Print(d)
},
}
-// The following variables are of type *RangeTable:
+// These variables have type *RangeTable.
var (
Cc = _Cc // Cc is the set of Unicode characters in category Cc.
Cf = _Cf // Cf is the set of Unicode characters in category Cf.
},
}
-// The following variables are of type *RangeTable:
+// These variables have type *RangeTable.
var (
Arabic = _Arabic // Arabic is the set of Unicode characters in script Arabic.
Armenian = _Armenian // Armenian is the set of Unicode characters in script Armenian.
},
}
-// The following variables are of type *RangeTable:
+// These variables have type *RangeTable.
var (
ASCII_Hex_Digit = _ASCII_Hex_Digit // ASCII_Hex_Digit is the set of Unicode characters with property ASCII_Hex_Digit.
Bidi_Control = _Bidi_Control // Bidi_Control is the set of Unicode characters with property Bidi_Control.