//
// mheap_.lock must be held or the world must be stopped.
func gcSetTriggerRatio(triggerRatio float64) {
+ // Compute the next GC goal, which is when the allocated heap
+ // has grown by GOGC/100 over the heap marked by the last
+ // cycle.
+ goal := ^uint64(0)
+ if gcpercent >= 0 {
+ goal = memstats.heap_marked + memstats.heap_marked*uint64(gcpercent)/100
+ }
+
// Set the trigger ratio, capped to reasonable bounds.
if triggerRatio < 0 {
// This can happen if the mutator is allocating very
print("runtime: next_gc=", memstats.next_gc, " heap_marked=", memstats.heap_marked, " heap_live=", memstats.heap_live, " initialHeapLive=", work.initialHeapLive, "triggerRatio=", triggerRatio, " minTrigger=", minTrigger, "\n")
throw("gc_trigger underflow")
}
- }
- memstats.gc_trigger = trigger
-
- // Compute the next GC goal, which is when the allocated heap
- // has grown by GOGC/100 over the heap marked by the last
- // cycle.
- goal := ^uint64(0)
- if gcpercent >= 0 {
- goal = memstats.heap_marked + memstats.heap_marked*uint64(gcpercent)/100
- if goal < trigger {
+ if trigger > goal {
// The trigger ratio is always less than GOGC/100, but
// other bounds on the trigger may have raised it.
// Push up the goal, too.
goal = trigger
}
}
+
+ // Commit to the trigger and goal.
+ memstats.gc_trigger = trigger
memstats.next_gc = goal
if trace.enabled {
traceNextGC()