jobjectArray
jweak
-3. The EGLDisplay type from the EGL API.
+3. The EGLDisplay and EGLConfig types from the EGL API.
These types are uintptr on the Go side because they would otherwise
confuse the Go garbage collector; they are sometimes not really
It will replace nil with 0 in the appropriate places.
-The EGLDisplay case were introduced in Go 1.12. Use the egl rewrite
+The EGLDisplay case was introduced in Go 1.12. Use the egl rewrite
to auto-update code from Go 1.11 and earlier:
go tool fix -r egl <pkg>
+The EGLConfig case was introduced in Go 1.15. Use the eglconf rewrite
+to auto-update code from Go 1.14 and earlier:
+
+ go tool fix -r eglconf <pkg>
+
Using cgo directly
Usage:
)
func init() {
- register(eglFix)
+ register(eglFixDisplay)
+ register(eglFixConfig)
}
-var eglFix = fix{
+var eglFixDisplay = fix{
name: "egl",
date: "2018-12-15",
- f: eglfix,
+ f: eglfixDisp,
desc: `Fixes initializers of EGLDisplay`,
disabled: false,
}
// New state:
// type EGLDisplay uintptr
// This fix finds nils initializing these types and replaces the nils with 0s.
-func eglfix(f *ast.File) bool {
+func eglfixDisp(f *ast.File) bool {
return typefix(f, func(s string) bool {
return s == "C.EGLDisplay"
})
}
+
+var eglFixConfig = fix{
+ name: "eglconf",
+ date: "2020-05-30",
+ f: eglfixConfig,
+ desc: `Fixes initializers of EGLConfig`,
+ disabled: false,
+}
+
+// Old state:
+// type EGLConfig unsafe.Pointer
+// New state:
+// type EGLConfig uintptr
+// This fix finds nils initializing these types and replaces the nils with 0s.
+func eglfixConfig(f *ast.File) bool {
+ return typefix(f, func(s string) bool {
+ return s == "C.EGLConfig"
+ })
+}
package main
+import "strings"
+
func init() {
- addTestCases(eglTests, eglfix)
+ addTestCases(eglTestsFor("EGLDisplay"), eglfixDisp)
+ addTestCases(eglTestsFor("EGLConfig"), eglfixConfig)
}
-var eglTests = []testCase{
- {
- Name: "egl.localVariable",
- In: `package main
+func eglTestsFor(tname string) []testCase {
+ var eglTests = []testCase{
+ {
+ Name: "egl.localVariable",
+ In: `package main
import "C"
func f() {
- var x C.EGLDisplay = nil
+ var x C.$EGLTYPE = nil
x = nil
x, x = nil, nil
}
`,
- Out: `package main
+ Out: `package main
import "C"
func f() {
- var x C.EGLDisplay = 0
+ var x C.$EGLTYPE = 0
x = 0
x, x = 0, 0
}
`,
- },
- {
- Name: "egl.globalVariable",
- In: `package main
+ },
+ {
+ Name: "egl.globalVariable",
+ In: `package main
import "C"
-var x C.EGLDisplay = nil
+var x C.$EGLTYPE = nil
func f() {
x = nil
}
`,
- Out: `package main
+ Out: `package main
import "C"
-var x C.EGLDisplay = 0
+var x C.$EGLTYPE = 0
func f() {
x = 0
}
`,
- },
- {
- Name: "egl.EqualArgument",
- In: `package main
+ },
+ {
+ Name: "egl.EqualArgument",
+ In: `package main
import "C"
-var x C.EGLDisplay
+var x C.$EGLTYPE
var y = x == nil
var z = x != nil
`,
- Out: `package main
+ Out: `package main
import "C"
-var x C.EGLDisplay
+var x C.$EGLTYPE
var y = x == 0
var z = x != 0
`,
- },
- {
- Name: "egl.StructField",
- In: `package main
+ },
+ {
+ Name: "egl.StructField",
+ In: `package main
import "C"
type T struct {
- x C.EGLDisplay
+ x C.$EGLTYPE
}
var t = T{x: nil}
`,
- Out: `package main
+ Out: `package main
import "C"
type T struct {
- x C.EGLDisplay
+ x C.$EGLTYPE
}
var t = T{x: 0}
`,
- },
- {
- Name: "egl.FunctionArgument",
- In: `package main
+ },
+ {
+ Name: "egl.FunctionArgument",
+ In: `package main
import "C"
-func f(x C.EGLDisplay) {
+func f(x C.$EGLTYPE) {
}
func g() {
f(nil)
}
`,
- Out: `package main
+ Out: `package main
import "C"
-func f(x C.EGLDisplay) {
+func f(x C.$EGLTYPE) {
}
func g() {
f(0)
}
`,
- },
- {
- Name: "egl.ArrayElement",
- In: `package main
+ },
+ {
+ Name: "egl.ArrayElement",
+ In: `package main
import "C"
-var x = [3]C.EGLDisplay{nil, nil, nil}
+var x = [3]C.$EGLTYPE{nil, nil, nil}
`,
- Out: `package main
+ Out: `package main
import "C"
-var x = [3]C.EGLDisplay{0, 0, 0}
+var x = [3]C.$EGLTYPE{0, 0, 0}
`,
- },
- {
- Name: "egl.SliceElement",
- In: `package main
+ },
+ {
+ Name: "egl.SliceElement",
+ In: `package main
import "C"
-var x = []C.EGLDisplay{nil, nil, nil}
+var x = []C.$EGLTYPE{nil, nil, nil}
`,
- Out: `package main
+ Out: `package main
import "C"
-var x = []C.EGLDisplay{0, 0, 0}
+var x = []C.$EGLTYPE{0, 0, 0}
`,
- },
- {
- Name: "egl.MapKey",
- In: `package main
+ },
+ {
+ Name: "egl.MapKey",
+ In: `package main
import "C"
-var x = map[C.EGLDisplay]int{nil: 0}
+var x = map[C.$EGLTYPE]int{nil: 0}
`,
- Out: `package main
+ Out: `package main
import "C"
-var x = map[C.EGLDisplay]int{0: 0}
+var x = map[C.$EGLTYPE]int{0: 0}
`,
- },
- {
- Name: "egl.MapValue",
- In: `package main
+ },
+ {
+ Name: "egl.MapValue",
+ In: `package main
import "C"
-var x = map[int]C.EGLDisplay{0: nil}
+var x = map[int]C.$EGLTYPE{0: nil}
`,
- Out: `package main
+ Out: `package main
import "C"
-var x = map[int]C.EGLDisplay{0: 0}
+var x = map[int]C.$EGLTYPE{0: 0}
`,
- },
+ },
+ }
+ for i := range eglTests {
+ t := &eglTests[i]
+ t.In = strings.ReplaceAll(t.In, "$EGLTYPE", tname)
+ t.Out = strings.ReplaceAll(t.Out, "$EGLTYPE", tname)
+ }
+ return eglTests
}