// --- LeadingZeros ---
// LeadingZeros returns the number of leading zero bits in x; the result is UintSize for x == 0.
-func LeadingZeros(x uint) int { return UintSize - blen(uint64(x)) }
+func LeadingZeros(x uint) int { return UintSize - Len(x) }
// LeadingZeros8 returns the number of leading zero bits in x; the result is 8 for x == 0.
-func LeadingZeros8(x uint8) int { return 8 - blen(uint64(x)) }
+func LeadingZeros8(x uint8) int { return 8 - Len8(x) }
// LeadingZeros16 returns the number of leading zero bits in x; the result is 16 for x == 0.
-func LeadingZeros16(x uint16) int { return 16 - blen(uint64(x)) }
+func LeadingZeros16(x uint16) int { return 16 - Len16(x) }
// LeadingZeros32 returns the number of leading zero bits in x; the result is 32 for x == 0.
-func LeadingZeros32(x uint32) int { return 32 - blen(uint64(x)) }
+func LeadingZeros32(x uint32) int { return 32 - Len32(x) }
// LeadingZeros64 returns the number of leading zero bits in x; the result is 64 for x == 0.
-func LeadingZeros64(x uint64) int { return 64 - blen(uint64(x)) }
+func LeadingZeros64(x uint64) int { return 64 - Len64(x) }
// --- TrailingZeros ---
// --- Len ---
// Len returns the minimum number of bits required to represent x; the result is 0 for x == 0.
-func Len(x uint) int { return blen(uint64(x)) }
+func Len(x uint) int {
+ if UintSize == 32 {
+ return Len32(uint32(x))
+ }
+ return Len64(uint64(x))
+}
// Len8 returns the minimum number of bits required to represent x; the result is 0 for x == 0.
-func Len8(x uint8) int { return blen(uint64(x)) }
+func Len8(x uint8) int {
+ return int(len8tab[x])
+}
// Len16 returns the minimum number of bits required to represent x; the result is 0 for x == 0.
-func Len16(x uint16) int { return blen(uint64(x)) }
+func Len16(x uint16) (n int) {
+ if x >= 1<<8 {
+ x >>= 8
+ n = 8
+ }
+ return n + int(len8tab[x])
+}
// Len32 returns the minimum number of bits required to represent x; the result is 0 for x == 0.
-func Len32(x uint32) int { return blen(uint64(x)) }
+func Len32(x uint32) (n int) {
+ if x >= 1<<16 {
+ x >>= 16
+ n = 16
+ }
+ if x >= 1<<8 {
+ x >>= 8
+ n += 8
+ }
+ return n + int(len8tab[x])
+}
// Len64 returns the minimum number of bits required to represent x; the result is 0 for x == 0.
-func Len64(x uint64) int { return blen(uint64(x)) }
+func Len64(x uint64) (n int) {
+ if x >= 1<<32 {
+ x >>= 32
+ n = 32
+ }
+ if x >= 1<<16 {
+ x >>= 16
+ n += 16
+ }
+ if x >= 1<<8 {
+ x >>= 8
+ n += 8
+ }
+ return n + int(len8tab[x])
+}
0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7, 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef, 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
}
+
+var len8tab = [256]uint8{
+ 0x00, 0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
+ 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
+ 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
+ 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
+ 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
+ 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
+ 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
+ 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
+ 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
+ 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
+ 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
+ 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
+ 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
+ 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
+ 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
+ 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
+}