f := &fb.fin[i-1]
var regs abi.RegArgs
- var framesz uintptr
- if argRegs > 0 {
- // The args can always be passed in registers if they're
- // available, because platforms we support always have no
- // argument registers available, or more than 2.
- //
- // But unfortunately because we can have an arbitrary
- // amount of returns and it would be complex to try and
- // figure out how many of those can get passed in registers,
- // just conservatively assume none of them do.
- framesz = f.nret
- } else {
- // Need to pass arguments on the stack too.
- framesz = unsafe.Sizeof((interface{})(nil)) + f.nret
- }
+ // The args may be passed in registers or on stack. Even for
+ // the register case, we still need the spill slots.
+ // TODO: revisit if we remove spill slots.
+ //
+ // Unfortunately because we can have an arbitrary
+ // amount of returns and it would be complex to try and
+ // figure out how many of those can get passed in registers,
+ // just conservatively assume none of them do.
+ framesz := unsafe.Sizeof((interface{})(nil)) + f.nret
if framecap < framesz {
// The frame does not contain pointers interesting for GC,
// all not yet finalized objects are stored in finq.
{func(x *int) interface{} { return Tintptr(x) }, func(v *int) { finalize(v) }},
{func(x *int) interface{} { return (*Tint)(x) }, func(v *Tint) { finalize((*int)(v)) }},
{func(x *int) interface{} { return (*Tint)(x) }, func(v Tinter) { finalize((*int)(v.(*Tint))) }},
+ // Test case for argument spill slot.
+ // If the spill slot was not counted for the frame size, it will (incorrectly) choose
+ // call32 as the result has (exactly) 32 bytes. When the argument actually spills,
+ // it clobbers the caller's frame (likely the return PC).
+ {func(x *int) interface{} { return x }, func(v interface{}) [4]int64 {
+ print() // force spill
+ finalize(v.(*int))
+ return [4]int64{}
+ }},
}
for i, tt := range finalizerTests {