if f.laidout {
layout = fmt.Sprintf(" #%d", i)
}
- fmt.Fprintf(pipe, `%v [label="%v%s\n%v",id="graph_node_%v_%v",tooltip="%v"];`, b, b, layout, b.Kind, id, b, b.LongString())
+ fmt.Fprintf(pipe, `%v [label="%v%s\n%v",id="graph_node_%v_%v",tooltip="%v"];`, b, b, layout, b.Kind.String(), id, b, b.LongString())
}
indexOf := make([]int, f.NumBlocks())
for i, b := range f.Blocks {
err = cmd.Wait()
if err != nil {
d.broken = true
- fmt.Printf("dot: %s\n%v\n", err, bufErr.String())
+ fmt.Printf("dot: %v\n%v\n", err, bufErr.String())
return
}
// our fingers, finding '<svg ' and injecting needed attributes after it.
err = d.copyUntil(w, buf, `<svg `)
if err != nil {
- fmt.Printf("injecting attributes: %s\n", err)
+ fmt.Printf("injecting attributes: %v\n", err)
return
}
fmt.Fprintf(w, ` id="%s" onload="makeDraggable(evt)" `, svgID)