</style>
<div style="padding-right: 200px">
<div style="float:right; border-style: solid; border-width: 1px; padding:20px">
- X no feedback<br/>
- 0 uninitialized<br/>
- . premonomorphic<br/>
- 1 monomorphic<br/>
- ^ recompute handler<br/>
- P polymorphic<br/>
- N megamorphic<br/>
+ X no feedback<br>
+ 0 uninitialized<br>
+ . premonomorphic<br>
+ 1 monomorphic<br>
+ ^ recompute handler<br>
+ P polymorphic<br>
+ N megamorphic<br>
G generic
</div>
</div>
<div id="pipeline_per_frame_container">
<div class="subtitle">Graphics Pipeline and Raster Tasks</div>
<div class="description">
- When raster tasks are completed in comparison to the rest of the graphics pipeline.<br/>
+ When raster tasks are completed in comparison to the rest of the graphics pipeline.<br>
Only pages where raster tasks are completed after beginFrame is issued are included.
</div>
<tr-v-ui-raster-visualization id="rasterVisualization">
.done(function(worst) {
details.text('Lowest mutator utilization in ' + niceDuration(windowNS) + ' windows:');
for (var i = 0; i < worst.length; i++) {
- details.append($('<br/>'));
+ details.append($('<br>'));
var text = worst[i].MutatorUtil.toFixed(3) + ' at time ' + niceDuration(worst[i].Time);
details.append($('<a/>').text(text).attr('href', worst[i].URL));
}
<div id="mmu_chart" style="width: 900px; height: 500px; display: inline-block; vertical-align: top">Loading plot...</div>
<div id="options" style="display: inline-block; vertical-align: top">
<p>
- <b>View</b><br/>
+ <b>View</b><br>
<input type="radio" name="view" id="system" checked><label for="system">System</label>
- <span class="help">?<span>Consider whole system utilization. For example, if one of four procs is available to the mutator, mutator utilization will be 0.25. This is the standard definition of an MMU.</span></span><br/>
+ <span class="help">?<span>Consider whole system utilization. For example, if one of four procs is available to the mutator, mutator utilization will be 0.25. This is the standard definition of an MMU.</span></span><br>
<input type="radio" name="view" id="perProc"><label for="perProc">Per-goroutine</label>
- <span class="help">?<span>Consider per-goroutine utilization. When even one goroutine is interrupted by GC, mutator utilization is 0.</span></span><br/>
+ <span class="help">?<span>Consider per-goroutine utilization. When even one goroutine is interrupted by GC, mutator utilization is 0.</span></span><br>
</p>
<p>
- <b>Include</b><br/>
+ <b>Include</b><br>
<input type="checkbox" id="stw" checked><label for="stw">STW</label>
- <span class="help">?<span>Stop-the-world stops all goroutines simultaneously.</span></span><br/>
+ <span class="help">?<span>Stop-the-world stops all goroutines simultaneously.</span></span><br>
<input type="checkbox" id="background" checked><label for="background">Background workers</label>
- <span class="help">?<span>Background workers are GC-specific goroutines. 25% of the CPU is dedicated to background workers during GC.</span></span><br/>
+ <span class="help">?<span>Background workers are GC-specific goroutines. 25% of the CPU is dedicated to background workers during GC.</span></span><br>
<input type="checkbox" id="assist" checked><label for="assist">Mark assist</label>
- <span class="help">?<span>Mark assists are performed by allocation to prevent the mutator from outpacing GC.</span></span><br/>
+ <span class="help">?<span>Mark assists are performed by allocation to prevent the mutator from outpacing GC.</span></span><br>
<input type="checkbox" id="sweep"><label for="sweep">Sweep</label>
- <span class="help">?<span>Sweep reclaims unused memory between GCs. (Enabling this may be very slow.).</span></span><br/>
+ <span class="help">?<span>Sweep reclaims unused memory between GCs. (Enabling this may be very slow.).</span></span><br>
</p>
<p>
- <b>Display</b><br/>
+ <b>Display</b><br>
<input type="checkbox" id="mut"><label for="mut">Show percentiles</label>
- <span class="help">?<span>Display percentile mutator utilization in addition to minimum. E.g., p99 MU drops the worst 1% of windows.</span></span><br/>
+ <span class="help">?<span>Display percentile mutator utilization in addition to minimum. E.g., p99 MU drops the worst 1% of windows.</span></span><br>
</p>
</div>
</div>