<h2 id="ports">Ports</h2>
-<h3 id="darwin">Darwin</h3>
+<h3 id="darwin">Darwin and iOS</h3>
<p><!-- golang.org/issue/38485, golang.org/issue/41385, CL 266373, more CLs -->
Go 1.16 adds support of 64-bit ARM architecture on macOS (also known as
</p>
<p><!-- CL 254740 -->
- The iOS port, which was previously <code>darwin/arm64</code>, is now
- moved to <code>ios/arm64</code>. <code>GOOS=ios</code> implies the
+ The iOS port, which was previously <code>darwin/arm64</code>, has
+ been renamed to <code>ios/arm64</code>. <code>GOOS=ios</code>
+ implies the
<code>darwin</code> build tag, just as <code>GOOS=android</code>
- implies the <code>linux</code> build tag.
+ implies the <code>linux</code> build tag. This change should be
+ transparent to anyone using gomobile to build iOS apps.
</p>
<p><!-- golang.org/issue/42100, CL 263798 -->
- The <code>ios/amd64</code> port is added, targetting the iOS simulator
- running on AMD64-based macOS.
+ Go 1.16 adds an <code>ios/amd64</code> port, which targets the iOS
+ simulator running on AMD64-based macOS. Previously this was
+ unofficially supported through <code>darwin/amd64</code> with
+ the <code>ios</code> build tag set.
</p>
<h3 id="netbsd">NetBSD</h3>