return int64(v.(reflect.Uint32Value).Get()), false, true;
case reflect.Uint64Kind:
return int64(v.(reflect.Uint64Value).Get()), false, true;
+ case reflect.UintptrKind:
+ return int64(v.(reflect.UintptrValue).Get()), false, true;
}
return 0, false, false;
}
case reflect.UintKind, reflect.Uint8Kind, reflect.Uint16Kind, reflect.Uint32Kind, reflect.Uint64Kind:
v, signed, ok := getInt(field);
s = p.fmt.ud64(uint64(v)).str();
+ case reflect.UintptrKind:
+ v, signed, ok := getInt(field);
+ p.fmt.sharp = !p.fmt.sharp; // turn 0x on by default
+ s = p.fmt.ux64(uint64(v)).str();
case reflect.Float32Kind:
v, ok := getFloat32(field);
s = p.fmt.g32(v).str();
}
p.addstr("]");
} else {
- p.add('0');
- p.add('x');
+ p.fmt.sharp = !p.fmt.sharp; // turn 0x on by default
s = p.fmt.uX64(uint64(v)).str();
}
}
Uint32Kind;
Uint64Kind;
Uint8Kind;
+ UintptrKind;
)
// Int is guaranteed large enough to store a size.
Uint16 = NewBasicType("uint16", Uint16Kind, 2);
Uint32 = NewBasicType("uint32", Uint32Kind, 4);
Uint64 = NewBasicType("uint64", Uint64Kind, 8);
+ Uintptr = NewBasicType("uintptr", UintptrKind, 8); // TODO: need to know how big a uintptr is
Float = NewBasicType("float", FloatKind, 4); // TODO: need to know how big a float is
Float32 = NewBasicType("float32", Float32Kind, 4);
Float64 = NewBasicType("float64", Float64Kind, 8);
types["uint16"] = Uint16;
types["uint32"] = Uint32;
types["uint64"] = Uint64;
+ types["uintptr"] = Uintptr;
types["float"] = Float;
types["float32"] = Float32;
types["float64"] = Float64;
basicstub["uint16"] = NewStubType("uint16", Uint16);
basicstub["uint32"] = NewStubType("uint32", Uint32);
basicstub["uint64"] = NewStubType("uint64", Uint64);
+ basicstub["uintptr"] = NewStubType("uintptr", Uintptr);
basicstub["float"] = NewStubType("float", Float);
basicstub["float32"] = NewStubType("float32", Float32);
basicstub["float64"] = NewStubType("float64", Float64);
"unsafe";
)
-type Addr unsafe.pointer // TODO: where are ptrint/intptr etc?
+type Addr unsafe.pointer
func EqualType(a, b Type) bool {
return a.String() == b.String()
*v.addr.(*uint64) = i
}
+// -- Uintptr
+
+export type UintptrValue interface {
+ Kind() int;
+ Get() uintptr;
+ Set(uintptr);
+ Type() Type;
+}
+
+type UintptrValueStruct struct {
+ Common
+}
+
+func UintptrCreator(typ Type, addr Addr) Value {
+ return &UintptrValueStruct{ Common{UintptrKind, typ, addr} }
+}
+
+func (v *UintptrValueStruct) Get() uintptr {
+ return *v.addr.(*uintptr)
+}
+
+func (v *UintptrValueStruct) Set(i uintptr) {
+ *v.addr.(*uintptr) = i
+}
+
// -- Float
export type FloatValue interface {
return &FuncValueStruct{ Common{FuncKind, typ, addr} }
}
-var creator *map[int] Creator
-var typecache *map[string] *Type
-
-func init() {
- creator = new(map[int] Creator);
- creator[MissingKind] = &MissingCreator;
- creator[IntKind] = &IntCreator;
- creator[Int8Kind] = &Int8Creator;
- creator[Int16Kind] = &Int16Creator;
- creator[Int32Kind] = &Int32Creator;
- creator[Int64Kind] = &Int64Creator;
- creator[UintKind] = &UintCreator;
- creator[Uint8Kind] = &Uint8Creator;
- creator[Uint16Kind] = &Uint16Creator;
- creator[Uint32Kind] = &Uint32Creator;
- creator[Uint64Kind] = &Uint64Creator;
- creator[FloatKind] = &FloatCreator;
- creator[Float32Kind] = &Float32Creator;
- creator[Float64Kind] = &Float64Creator;
- creator[Float80Kind] = &Float80Creator;
- creator[StringKind] = &StringCreator;
- creator[BoolKind] = &BoolCreator;
- creator[PtrKind] = &PtrCreator;
- creator[ArrayKind] = &ArrayCreator;
- creator[MapKind] = &MapCreator;
- creator[ChanKind] = &ChanCreator;
- creator[StructKind] = &StructCreator;
- creator[InterfaceKind] = &InterfaceCreator;
- creator[FuncKind] = &FuncCreator;
-
- typecache = new(map[string] *Type);
-}
+var creator = map[int] Creator {
+ MissingKind : &MissingCreator,
+ IntKind : &IntCreator,
+ Int8Kind : &Int8Creator,
+ Int16Kind : &Int16Creator,
+ Int32Kind : &Int32Creator,
+ Int64Kind : &Int64Creator,
+ UintKind : &UintCreator,
+ Uint8Kind : &Uint8Creator,
+ Uint16Kind : &Uint16Creator,
+ Uint32Kind : &Uint32Creator,
+ Uint64Kind : &Uint64Creator,
+ UintptrKind : &UintptrCreator,
+ FloatKind : &FloatCreator,
+ Float32Kind : &Float32Creator,
+ Float64Kind : &Float64Creator,
+ Float80Kind : &Float80Creator,
+ StringKind : &StringCreator,
+ BoolKind : &BoolCreator,
+ PtrKind : &PtrCreator,
+ ArrayKind : &ArrayCreator,
+ MapKind : &MapCreator,
+ ChanKind : &ChanCreator,
+ StructKind : &StructCreator,
+ InterfaceKind : &InterfaceCreator,
+ FuncKind : &FuncCreator,
+}
+
+var typecache = new(map[string] *Type);
func NewValueAddr(typ Type, addr Addr) Value {
c, ok := creator[typ.Kind()];