}
return 1
}
- if i == 0xe08bb00d {
- // add sp to r11.
- // might be part of a large stack offset address
+ if i&0xfffffff0 == 0xe08bb000 {
+ r := i & 0xf
+ // add r to r11.
+ // might be part of a large offset address calculation
// (or might not, but again no harm done).
- regs[11] += regs[13]
+ regs[11] += regs[r]
if fptrace > 0 {
- print("*** cpu R[11] += R[13] ", hex(regs[11]), "\n")
+ print("*** cpu R[11] += R[", r, "] ", hex(regs[11]), "\n")
}
return 1
}
}
}
}
+
+//go:noinline
+func armFloatWrite(a *[129]float64) {
+ // This used to miscompile on arm5.
+ // The offset is too big to fit in a load.
+ // So the code does:
+ // ldr r0, [sp, #8]
+ // bl 6f690 <_sfloat>
+ // ldr fp, [pc, #32] ; (address of 128.0)
+ // vldr d0, [fp]
+ // ldr fp, [pc, #28] ; (1024)
+ // add fp, fp, r0
+ // vstr d0, [fp]
+ // The software floating-point emulator gives up on the add.
+ // This causes the store to not work.
+ // See issue 15440.
+ a[128] = 128.0
+}
+func TestArmFloatBigOffsetWrite(t *testing.T) {
+ var a [129]float64
+ for i := 0; i < 128; i++ {
+ a[i] = float64(i)
+ }
+ armFloatWrite(&a)
+ for i, x := range a {
+ if x != float64(i) {
+ t.Errorf("bad entry %d:%f\n", i, x)
+ }
+ }
+}
+
+//go:noinline
+func armFloatRead(a *[129]float64) float64 {
+ return a[128]
+}
+func TestArmFloatBigOffsetRead(t *testing.T) {
+ var a [129]float64
+ for i := 0; i < 129; i++ {
+ a[i] = float64(i)
+ }
+ if x := armFloatRead(&a); x != 128.0 {
+ t.Errorf("bad value %f\n", x)
+ }
+}