// mips32 only has access to the low 2GB of virtual memory, so
// we further limit it to 31 bits.
//
- // On darwin/arm64, although 64-bit pointers are presumably
+ // On ios/arm64, although 64-bit pointers are presumably
// available, pointers are truncated to 33 bits. Furthermore,
// only the top 4 GiB of the address space are actually available
// to the application, but we allow the whole 33 bits anyway for
// arenaBaseOffset to offset into the top 4 GiB.
//
// WebAssembly currently has a limit of 4GB linear memory.
- heapAddrBits = (_64bit*(1-sys.GoarchWasm)*(1-(sys.GoosDarwin+sys.GoosIos)*sys.GoarchArm64))*48 + (1-_64bit+sys.GoarchWasm)*(32-(sys.GoarchMips+sys.GoarchMipsle)) + 33*(sys.GoosDarwin+sys.GoosIos)*sys.GoarchArm64
+ heapAddrBits = (_64bit*(1-sys.GoarchWasm)*(1-sys.GoosIos*sys.GoarchArm64))*48 + (1-_64bit+sys.GoarchWasm)*(32-(sys.GoarchMips+sys.GoarchMipsle)) + 33*sys.GoosIos*sys.GoarchArm64
// maxAlloc is the maximum size of an allocation. On 64-bit,
// it's theoretically possible to allocate 1<<heapAddrBits bytes. On
// However, on arm64, we ignore all this advice above and slam the
// allocation at 0x40 << 32 because when using 4k pages with 3-level
// translation buffers, the user address space is limited to 39 bits
- // On darwin/arm64, the address space is even smaller.
+ // On ios/arm64, the address space is even smaller.
//
// On AIX, mmaps starts at 0x0A00000000000000 for 64-bit.
// processes.
for i := 0x7f; i >= 0; i-- {
var p uintptr
switch {
- case GOARCH == "arm64" && (GOOS == "darwin" || GOOS == "ios"):
+ case GOARCH == "arm64" && GOOS == "ios":
p = uintptr(i)<<40 | uintptrMask&(0x0013<<28)
case GOARCH == "arm64":
p = uintptr(i)<<40 | uintptrMask&(0x0040<<32)
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
-// +build 386 arm mips mipsle wasm darwin,arm64
+// +build 386 arm mips mipsle wasm ios,arm64
// wasm is a treated as a 32-bit architecture for the purposes of the page
// allocator, even though it has 64-bit pointers. This is because any wasm
// pointer always has its top 32 bits as zero, so the effective heap address
// space is only 2^32 bytes in size (see heapAddrBits).
-// darwin/arm64 is treated as a 32-bit architecture for the purposes of the
+// ios/arm64 is treated as a 32-bit architecture for the purposes of the
// page allocator, even though it has 64-bit pointers and a 33-bit address
// space (see heapAddrBits). The 33 bit address space cannot be rounded up
// to 64 bits because there are too many summary levels to fit in just 33
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
-// +build amd64 !darwin,arm64 mips64 mips64le ppc64 ppc64le riscv64 s390x
+// +build amd64 !ios,arm64 mips64 mips64le ppc64 ppc64le riscv64 s390x
-// See mpagealloc_32bit.go for why darwin/arm64 is excluded here.
+// See mpagealloc_32bit.go for why ios/arm64 is excluded here.
package runtime