m0 := b;
m1 := a;
m2 := c;
-
// bubble sort on 3 elements
if data.Less(m1, m0) { data.Swap(m1, m0); }
if data.Less(m2, m1) { data.Swap(m2, m1); }
// Convenience types for common cases
-export type IntArray struct {
- data []int;
-}
+export type IntArray []int
-func (p *IntArray) Len() int { return len(p.data); }
-func (p *IntArray) Less(i, j int) bool { return p.data[i] < p.data[j]; }
-func (p *IntArray) Swap(i, j int) { p.data[i], p.data[j] = p.data[j], p.data[i]; }
+func (p IntArray) Len() int { return len(p); }
+func (p IntArray) Less(i, j int) bool { return p[i] < p[j]; }
+func (p IntArray) Swap(i, j int) { p[i], p[j] = p[j], p[i]; }
-export type FloatArray struct {
- data []float;
-}
+export type FloatArray []float
-func (p *FloatArray) Len() int { return len(p.data); }
-func (p *FloatArray) Less(i, j int) bool { return p.data[i] < p.data[j]; }
-func (p *FloatArray) Swap(i, j int) { p.data[i], p.data[j] = p.data[j], p.data[i]; }
+func (p FloatArray) Len() int { return len(p); }
+func (p FloatArray) Less(i, j int) bool { return p[i] < p[j]; }
+func (p FloatArray) Swap(i, j int) { p[i], p[j] = p[j], p[i]; }
-export type StringArray struct {
- data []string;
-}
+export type StringArray []string
-func (p *StringArray) Len() int { return len(p.data); }
-func (p *StringArray) Less(i, j int) bool { return p.data[i] < p.data[j]; }
-func (p *StringArray) Swap(i, j int) { p.data[i], p.data[j] = p.data[j], p.data[i]; }
+func (p StringArray) Len() int { return len(p); }
+func (p StringArray) Less(i, j int) bool { return p[i] < p[j]; }
+func (p StringArray) Swap(i, j int) { p[i], p[j] = p[j], p[i]; }
// Convenience wrappers for common cases
-export func SortInts(a []int) { Sort(&IntArray{a}); }
-export func SortFloats(a []float) { Sort(&FloatArray{a}); }
-export func SortStrings(a []string) { Sort(&StringArray{a}); }
+export func SortInts(a []int) { Sort(IntArray(a)); }
+export func SortFloats(a []float) { Sort(FloatArray(a)); }
+export func SortStrings(a []string) { Sort(StringArray(a)); }
-export func IntsAreSorted(a []int) bool { return IsSorted(&IntArray{a}); }
-export func FloatsAreSorted(a []float) bool { return IsSorted(&FloatArray{a}); }
-export func StringsAreSorted(a []string) bool { return IsSorted(&StringArray{a}); }
+export func IntsAreSorted(a []int) bool { return IsSorted(IntArray(a)); }
+export func FloatsAreSorted(a []float) bool { return IsSorted(FloatArray(a)); }
+export func StringsAreSorted(a []string) bool { return IsSorted(StringArray(a)); }
func BentleyMcIlroyTests();
-var ints = []int{74, 59, 238, -784, 9845, 959, 905, 0, 0, 42, 7586, -5467984, 7586}
-var floats = []float{74.3, 59.0, 238.2, -784.0, 2.3, 9845.768, -959.7485, 905, 7.8, 7.8}
-var strings = []string{"", "Hello", "foo", "bar", "foo", "f00", "%*&^*&^&", "***"}
+var ints = [...]int{74, 59, 238, -784, 9845, 959, 905, 0, 0, 42, 7586, -5467984, 7586}
+var floats = [...]float{74.3, 59.0, 238.2, -784.0, 2.3, 9845.768, -959.7485, 905, 7.8, 7.8}
+var strings = [...]string{"", "Hello", "foo", "bar", "foo", "f00", "%*&^*&^&", "***"}
export func TestSortIntArray(t *testing.T) {
data := ints;
- a := sort.IntArray{data};
- sort.Sort(&a);
- if !sort.IsSorted(&a) {
+ a := IntArray(data);
+ sort.Sort(a);
+ if !sort.IsSorted(a) {
t.Errorf("sorted %v", ints);
t.Errorf(" got %v", data);
}
export func TestSortFloatArray(t *testing.T) {
data := floats;
- a := sort.FloatArray{data};
- sort.Sort(&a);
- if !sort.IsSorted(&a) {
+ a := FloatArray(data);
+ sort.Sort(a);
+ if !sort.IsSorted(a) {
t.Errorf("sorted %v", floats);
t.Errorf(" got %v", data);
}
export func TestSortStringArray(t *testing.T) {
data := strings;
- a := sort.StringArray{data};
- sort.Sort(&a);
- if !sort.IsSorted(&a) {
+ a := StringArray(data);
+ sort.Sort(a);
+ if !sort.IsSorted(a) {
t.Errorf("sorted %v", strings);
t.Errorf(" got %v", data);
}