Avoids a lot of redundant bounds checks.
R=nigeltao, rsc
CC=golang-dev
https://golang.org/cl/
2678041
cr[0][3*x+3] = uint8(b >> 8)
}
case cbP8:
- for x := b.Min.X; x < b.Max.X; x++ {
- cr[0][x+1] = paletted.ColorIndexAt(x, y)
- }
+ rowOffset := y * paletted.Stride
+ copy(cr[0][b.Min.X+1:], paletted.Pix[rowOffset+b.Min.X:rowOffset+b.Max.X])
case cbTCA8:
// Convert from image.Image (which is alpha-premultiplied) to PNG's non-alpha-premultiplied.
for x := b.Min.X; x < b.Max.X; x++ {
package png
import (
+ "bytes"
"fmt"
"image"
"io"
}
}
}
+
+func BenchmarkEncodePaletted(b *testing.B) {
+ b.StopTimer()
+ img := image.NewPaletted(640, 480,
+ []image.Color{
+ image.RGBAColor{0, 0, 0, 255},
+ image.RGBAColor{255, 255, 255, 255},
+ })
+ b.StartTimer()
+ buffer := new(bytes.Buffer)
+ for i := 0; i < b.N; i++ {
+ buffer.Reset()
+ Encode(buffer, img)
+ }
+}