One reason the sync.Pool finalizer test can fail is that
this function's ef1 contains uninitialized data that just
happens to point at some of the old pool. I've seen this cause
retention of a single pool cache line (32 elements) on arm.
Really we need liveness information for C functions, but
for now we can be more careful about data in long-lived
C functions that block.
LGTM=bradfitz, dvyukov
R=golang-codereviews, bradfitz, dvyukov
CC=golang-codereviews, iant, khr
https://golang.org/cl/
72490043
uint32 framesz, framecap, i;
Eface *ef, ef1;
+ // This function blocks for long periods of time, and because it is written in C
+ // we have no liveness information. Zero everything so that uninitialized pointers
+ // do not cause memory leaks.
+ f = nil;
+ fb = nil;
+ next = nil;
frame = nil;
framecap = 0;
+ framesz = 0;
+ i = 0;
+ ef = nil;
+ ef1.type = nil;
+ ef1.data = nil;
+
+ // force flush to memory
+ USED(&f);
+ USED(&fb);
+ USED(&next);
+ USED(&framesz);
+ USED(&i);
+ USED(&ef);
+ USED(&ef1);
+
for(;;) {
runtime·lock(&gclock);
fb = finq;
finc = fb;
runtime·unlock(&gclock);
}
+
+ // Zero everything that's dead, to avoid memory leaks.
+ // See comment at top of function.
+ f = nil;
+ fb = nil;
+ next = nil;
+ i = 0;
+ ef = nil;
+ ef1.type = nil;
+ ef1.data = nil;
runtime·gc(1); // trigger another gc to clean up the finalized objects, if possible
}
}