overLoadFactor used a uintptr for its calculations.
When the number of potential buckets was large,
perhaps due to a coding error or corrupt/malicious user input
leading to a very large map size hint,
this led to overflow on 32 bit systems.
This overflow resulted in an infinite loop.
Prevent it by always using a 64 bit calculation.
Updates #20195
Change-Id: Iaabc710773cd5da6754f43b913478cc5562d89a2
Reviewed-on: https://go-review.googlesource.com/42185
Run-TryBot: Josh Bleecher Snyder <josharian@gmail.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Keith Randall <khr@golang.org>
// overLoadFactor reports whether count items placed in 1<<B buckets is over loadFactor.
func overLoadFactor(count int64, B uint8) bool {
// TODO: rewrite to use integer math and comparison?
- return count >= bucketCnt && float32(count) >= loadFactor*float32((uintptr(1)<<B))
+ return count >= bucketCnt && float32(count) >= loadFactor*float32((uint64(1)<<B))
}
// tooManyOverflowBuckets reports whether noverflow buckets is too many for a map with 1<<B buckets.