// introduced for SASL GSSAPI and standardized in RFC 4648.
// The alternate "base32hex" encoding is used in DNSSEC.
type Encoding struct {
- encode string
+ encode [32]byte
decodeMap [256]byte
padChar rune
}
// NewEncoding returns a new Encoding defined by the given alphabet,
// which must be a 32-byte string.
func NewEncoding(encoder string) *Encoding {
+ if len(encoder) != 32 {
+ panic("encoding alphabet is not 32-bytes long")
+ }
+
e := new(Encoding)
- e.encode = encoder
+ copy(e.encode[:], encoder)
e.padChar = StdPadding
for i := 0; i < len(e.decodeMap); i++ {
size := len(dst)
if size >= 8 {
// Common case, unrolled for extra performance
- dst[0] = enc.encode[b[0]]
- dst[1] = enc.encode[b[1]]
- dst[2] = enc.encode[b[2]]
- dst[3] = enc.encode[b[3]]
- dst[4] = enc.encode[b[4]]
- dst[5] = enc.encode[b[5]]
- dst[6] = enc.encode[b[6]]
- dst[7] = enc.encode[b[7]]
+ dst[0] = enc.encode[b[0]&31]
+ dst[1] = enc.encode[b[1]&31]
+ dst[2] = enc.encode[b[2]&31]
+ dst[3] = enc.encode[b[3]&31]
+ dst[4] = enc.encode[b[4]&31]
+ dst[5] = enc.encode[b[5]&31]
+ dst[6] = enc.encode[b[6]&31]
+ dst[7] = enc.encode[b[7]&31]
} else {
for i := 0; i < size; i++ {
- dst[i] = enc.encode[b[i]]
+ dst[i] = enc.encode[b[i]&31]
}
}