The decoder was crashing when handling an rpc that expected
a struct but was delivered something else. This diagnoses the
problem. The other direction (expecting non-struct but getting
one) was already handled.
R=rsc
CC=golang-dev
https://golang.org/cl/
2246041
return dec.compileSingle(remoteId, rt)
}
var wireStruct *structType
- // Builtin types can come from global pool; the rest must be defined by the decoder
+ // Builtin types can come from global pool; the rest must be defined by the decoder.
+ // Also we know we're decoding a struct now, so the client must have sent one.
if t, ok := builtinIdToType[remoteId]; ok {
- wireStruct = t.(*structType)
+ wireStruct, _ = t.(*structType)
} else {
wireStruct = dec.wireType[remoteId].structT
}
+ if wireStruct == nil {
+ return nil, os.ErrorString("gob: type mismatch in decoder: want struct type " +
+ rt.String() + "; got non-struct")
+ }
engine = new(decEngine)
engine.instr = make([]decInstr, len(wireStruct.field))
// Loop over the fields of the wire type.
}
}
}
+
+func TestStructNonStruct(t *testing.T) {
+ type Struct struct {
+ a string
+ }
+ type NonStruct string
+ s := Struct{"hello"}
+ var sp Struct
+ if err := encAndDec(s, &sp); err != nil {
+ t.Error(err)
+ }
+ var ns NonStruct
+ if err := encAndDec(s, &ns); err == nil {
+ t.Error("should get error for struct/non-struct")
+ } else if strings.Index(err.String(), "type") < 0 {
+ t.Error("for struct/non-struct expected type error; got", err)
+ }
+ // Now try the other way
+ var nsp NonStruct
+ if err := encAndDec(ns, &nsp); err != nil {
+ t.Error(err)
+ }
+ if err := encAndDec(ns, &s); err == nil {
+ t.Error("should get error for non-struct/struct")
+ } else if strings.Index(err.String(), "type") < 0 {
+ t.Error("for non-struct/struct expected type error; got", err)
+ }
+}
}
// string returns the string representation of the type associated with the typeId.
-func (t typeId) string() string { return t.gobType().string() }
+func (t typeId) string() string {
+ if t.gobType() == nil {
+ return "<nil>"
+ }
+ return t.gobType().string()
+}
// Name returns the name of the type associated with the typeId.
-func (t typeId) Name() string { return t.gobType().Name() }
+func (t typeId) Name() string {
+ if t.gobType() == nil {
+ return "<nil>"
+ }
+ return t.gobType().Name()
+}
// Common elements of all types.
type commonType struct {