Reduce the length of time that other timer functions can see timerModifying.
In particular avoid system calls.
For #38023
Fixes #38051
Change-Id: I1b61229c668e6085d9ee6dca9488a90055386c36
Reviewed-on: https://go-review.googlesource.com/c/go/+/224902
Run-TryBot: Ian Lance Taylor <iant@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Michael Knyszek <mknyszek@google.com>
(cherry picked from commit
355f53f0a0a5d79032068d4914d7aea3435084ec)
Reviewed-on: https://go-review.googlesource.com/c/go/+/225277
}
t.status = timerWaiting
- addInitializedTimer(t)
-}
-
-// addInitializedTimer adds an initialized timer to the current P.
-func addInitializedTimer(t *timer) {
when := t.when
pp := getg().m.p.ptr()
}
// doaddtimer adds t to the current P's heap.
-// It reports whether it saw no problems due to races.
// The caller must have locked the timers for pp.
func doaddtimer(pp *p, t *timer) {
// Timers rely on the network poller, so make sure the poller
if wasRemoved {
t.when = when
- addInitializedTimer(t)
+ pp := getg().m.p.ptr()
+ lock(&pp.timersLock)
+ doaddtimer(pp, t)
+ unlock(&pp.timersLock)
if !atomic.Cas(&t.status, timerModifying, timerWaiting) {
badTimer()
}
+ wakeNetPoller(when)
} else {
// The timer is in some other P's heap, so we can't change
// the when field. If we did, the other P's heap would